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Destiny 2

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Edited by Ghostfire239: 12/22/2017 12:54:37 AM
17

I'm Not Very Good With Arcstrider. Any Tips on using Arc-Staff in PvP?

I'm going to be straight up here, I don't like Arc-Staff (Or Arcstrider as a whole) in PvP. It's great in PvE, it does crowd control far better than Bladedancer did. But when it comes to PvP, I think if we put a Year 3 Destiny 1 Bladedancer and an Arcstrider in the same series of PvP situations the Bladedancer would be more successful in all of them. That being said, we have Arcstrider in D2 and Bladedancer isn't coming back so I want to try and get better with it and hopefully I'll begin to like it. I've been using the bottom tree, and using dodges to get close to enemies (and occasionally the slam attack) but I never really see any success in this. At least one of these 3 things always happen to me when I use Arc-Staff: 1. I kill a person and get teamshot to death before I can dodge again 2. The team just backs up and teamshot me to death (or run if it's just 1 person) 3. I use my arc-staff as a way to distract the enemy team so my team can get the drop on them. I was also wondering how to challenge a FoH when you're both using your supers. Every time I challenge one I die before I can either hit the again or back off because of the aftershock. If anyone has some tips to best use the Arc-staff super then please let me know.

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  • The biggest advantage you have during the Arcstaff Super is your unpredictability. You have quite a few tools to move in different directions quickly and deal damage. Try to never charge a target directly. Dodge diagonally, quick jumps plus aerial spin attacks in other directions, and your ground slam from above are all good ways to avoid getting shot. Use terrain cover and try engaging around corners from height. Gain height by jumping high before turning the corner, aerial spin to close a little distance while prepare your aim for a slam. Then slam, dodge, light attacks. One more tool is your AoE combo. Two light attacks and a heavy cause you to do a fairly large cone attack which can hit enemies who might think they’re out of range. I’ve never found the singular heavy attack to be viable, so I’d avoid it if I were you. Against a Striker, your options are really limited. Your advantage there is the duration of the recovery from their slam animation. Once they slam, your window of attack opens. Initiate by using your aerial slam and quickly combo into light attacks. Hopefully you’ll kill him before he can finish another slam. I hope this is helpful. Go disintegrate some baddies for us! :)

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