D1 Crucible was for the skilled. A fun and complex movement system, quick killing weapons that would punish those who didn't have good aim. D1 crucible was mostly 6v6 and 3v3. The TTK was low so that if your enemies were bad enough you could wipe all of them off the field simply with your aim. However, in D2 that's just not possible. The high TTK of the weapons in D2 require a teamshotting playstyle, because otherwise before you can kill one enemy you will be pelted to death by 4x as many bullets.
You could say that teamshotting was possible in D1 but it just didn't work that way for a myriad of reasons.
#1: Supers were much more frequent, staying close to eachother gave the enemy a huge advantage allowing them to get far more bang for their buck.
#2: Grenades were much more frequent and deadly. One skillfully placed tripmine could kill an entire team if they were too close to eachother (I've seen this happen a couple of times personally).
#3: Heavy ammo dropped for EVERYONE and you were able to pickup enemy heavy that was lost when they died. Proximity detonated rocket launchers meant nobody wanted to be close to a teammate.
#4: Map's were larger and had better sight lines which meant that staying in a pile would likely have yourself shot from all angles.
#5: Low TTK
All of these things are what made Destiny 1 crucible have the playstyle that it did. Without these things we wouldn't have the same crucible we all know and love. And unfortunately we see what that looks like. It looks like Destiny 2's crucible. A bland, uninteresting, un-fun wasteland of teamshotting where the skill required is minimal.
And for those who may doubt my skill I have roughly a 1.83 in Trials Of The Nine and 21x Flawlesses.
By no means is that amazing, but its good enough so as you know I am no scrub.
EDIT: I have not played Destiny 1, Year 3. I played on a "legacy console" so I couldn't play year 3. And although I could have repurchased the game which was 2/3's through its life cycle, I didn't think it was worth it.
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Edited by SilentCricket26: 1/6/2018 7:31:03 AMI won’t ever truly get this argument. What your saying is. If I couldn’t solo a Crucible team I’m a scrub. I think that was a big problem with D1. Communication and teamwork. All these type of post trend this way. “ I was awesome in D1, D2 teamwork is too OP for me to solo. D2 Crucible is clearly, no if’s nor buts. All about teamwork over heroics. That being said. IF you were/are not a scrub. Shouldn’t you still be winning your 1v1? Sure smaller maps and ammo restrictions might make it harder to bring down people in scenarios like you illustrated above but that’s the point right? 2 or more lesser opponents over coming a single opponent by communicating? Seems like D2 actually respects the solo player more this time around to me. D1 was about cheesing and bs tactics in almost all aspects of the game. Bungie finally tries to develop a team based shooter ( news flash! It’s always supposed to be one! #fireteams) and your upset that you can’t out kill 2-4 guys all shooting at you at once? Seems like you need to figure out how to throw a grenade or idk fall back and try a different tactic then the Run and Gun strategy you so clearly are using. L2P noob or maybe find some friends.