Was it though? We had the grenades, the glides/jumps, the melee overrides, our unique passive or active abilities (shade step) then the stat distribution trees that were either 1 extreme or another or the somewhat balanced one that still favoured your classes primary attribute, d2 has the same thing listed above but instead of having stat distribution as perks it’s armour based now, which I can argue is worse because then especially for hunters means you have to wear meh looking gear if you want max recovery
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Even without the resilience, recovery,mobility nodes the D1's sub-classes had more customisation.Like on the Sunbreaker,I had about 5 builds like melting point focused,orb-generation focused,ad clearing focused etc etc.I mean I could do all those things with one build but just changing a few affected it differently,like using Standing in sunspot gives more time on your super perk,perk allowing you through more hammers and enemies explodes when killed on the shanks part on Aksis Phase 1 allowed me to create a lot of orbs and kill a lot of shanks.See,I liked these kinds of things maxing your efficiency at doing one thing by selecting nodes on the sub-classes but with D2's sub-classes customisation,there is nothing like that,you either chose one perk bundle or the other you can't chose individual ones to max efficiency for one thing,hence why I say D2's got way less sub-class customisation
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Hmm, see I never really used sunbreaker for end game stuff, always had to be the defender so I can’t speak for the customization of that, but for the warlock and hunter I always found myself using either max speed or max armour depending on what I needed to do, and even within the subclasses, there was really only ever 1-2 efficient builds for the end game and the multiple builds primarily depended on the exotic piece of armour I had on not the perks within the classes, I’m not arguing with you about sunbreaker since again never really used it in end game but for the others there was always the 1-2 builds kinda like in D2, I’m not saying either system is great, they’re both lacklustre but I find myself paying more attention to stat distribution in D2 as opposed to D1
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Edited by pxgq55a: 1/12/2018 9:09:00 PMThere were really plenty of options within the subclasses. I would usually run around as a Defender or a Nightstalker. And I'd change things within those subclasses to suit the activity I was doing. If i was in a team scenario trying to stack supers, like Challenge of Elders, my Nightstalker would have Light of the Pack ticked. But if I was doing something else, I'd usually use Lockdown. I would also switch between Envenomed and Vanish in Smoke depending on activity. Even Predator was fun to use sometimes in PVP because people didn't expect people to use it. On the Defender, there was Armor, Blessing and Weapons of Light. All dependent on which activity you were in. Gift of Light and gift of the Void would help create orbs in team activities. War machine was great for PVP, as was Relentless. There were so many ways to customize based on what you were doing. Now there's just two choices. So lame to go from being able to optimize your gameplay, to getting to choose option A or option B.
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You have your opinion I have mine,I paid more attention in D1's system because it simply had more things than D2(it had 3 more stats(Intellect, Discipline, strength and many more sub-class perks(even excluding the Resilience, Recovery, Mobility).I don't have to pay that much attention in D2's after I have selected one perk bundle because it's better than the other one.Only thing I pay a lot of attention to are Armor stats but I did that with D1 too which had Intellect, Discipline,Strength on Armor,on top of that Armor had reload bonuses, movement bonuses,super/grenade/melee regeneration increase if you did a certain thing, increase in how fast your melee was/how far you could throw your grenades, increase ammo reserves of a certain weapon.Plus there was also raid armor bonuses.I had different raid armor build for different encounters like fusion reload bonus on my arms when Sleeper was the best DPS weapon,sniper reload bonus when sniper was the best DPS weapon etc etc.Not to mention,RoI introduced special artifacts which really changed your playstyle like on Aksis P2 I ran Twilight Garrison with Felwinter to have double melting point and Thermite nades(which did a lot of damage) and told all hunter to use Gunslinger with Nighthawk for extra damage,but that was only when I was running cannon otherwise I used Defender. So D1 had +Sub-class customisation + Armor stat customisation+Armor perk customisation+artifact customisation. D2 has +Armor stat customisation +Armor mod customisation and a very small + Sub-class customisation, everything else is minus Hope that convinced,if not then ok you have your opinion and I can't force mine on you This is my last message on this topic. Bye 👋