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Edited by reyway777: 1/29/2018 4:34:04 PM
203

<= this is how many people want more in depth subclass trees

https://www.reddit.com/r/DestinyTheGame/comments/7n48e5/d2_concept_making_destiny_2_more_rpg_than_fps/ to anyone who wants to see some more depth in destiny and wants to see it become more of a RPG than a FPS, i suggest you look into this reddit post. lets get this trending so the Devs can see this and maybe fix their boring game EDIT- Holy Blam 2000+ upvotes?! wow, im so thankul and happy to hear so many people agree the game needs more depth. THANK YOU so much everyone! i know Bungie will have to see this and take notice now! you guys are the real MVP. EDIT Part 2 - I just want to say thank you to everyone upvoting and even down voting, just sharing your opinions and ideas can only help. and im reading and upvoting as many of your comments i can, even if i dont agree with them personlly, if you pose an interesting reason or solution, ill do my best to respond. EDIT Part 3 - Well Bungie, the ball's in your court now, what will you do? will you betray our trust again? or will you listen to us and help you fix your game. please, we all care about Destiny and know that it can become something great, let us help. EDIT 4 - Guys, dgm said hes looking at the feedback forum for ideas. we need to make sure they see this

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  • Edited by Myles_Version21: 1/11/2018 3:44:58 PM
    How is sub-class tree’s the only problem with this broken game? LOOK at the rubbish that’s available to us as end-game rewards whether it be merely cosmetic or advantageous. Can you honestly say that there is any good loot in this game? I think not. Gone are the god rolls on weapons that suited your play style. Gone are the OP strike/raid specific weapons that made your next time round repeating the event more enjoyable. Gone are the replayable missions and the hidden exotic quests that required a fire team of 3 to complete (Black Spindle). Gone are hidden ghosts and stat goals that unlocked the lore some of us avid readers were keen to explore. Gone are the exciting game 6v6 game modes in PvP that incited more mayhem than strategy. Gone are the kiosks that held onto our collection of exotics and shaders. Gone are the shaders. Gone are the challenge books that gave you loads to get on with and rewarded you for actually playing the game. Gone is the subclass customisation tree allowing you to fully tweak your guardian’s abilities to suit your play-style. Gone is the jump in/out PvE game modes that gave you waves of enemies to kill as a fireteam for good rewards (PoE). Gone are the bounties that asked you to do stuff. Gone are the exotic bounties that came with them. Gone is the reputation system that was better than this token system. Gone is the ‘other stuff’ that Xur used to sell. Gone is the perfect and previously unbroken weapon system of ‘Primary’, ‘Special’ and ‘Heavy’ slots. Gone are the rocket launchers that held two rounds... I’m tired.

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