Remember the Jak and Daxter Trilogy? God of War Trilogy? Spyro stories? Tony Hawk Pro Skaters? Kingdom Hearts series?
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Those games took dedication, time, and a hellish amount of effort before there was “live” fixes and updates. Games needed to be near perfection to sell, so work out into it was at peak performance.
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Do you feel accomplished playing Destiny 2? Did it ever make you have a revelation about life in a meaningful way? Can you say the developers and teams put all their effort into this game?
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Edit 1: let me be clear I never insulted this game or series with what I said. I gave opinions and statements along with asking a few questions. Therefore to those who are misreading my intentions, here’s an old saying “If the shoe fits. . .”.
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I miss jak and daxter 🙁 they need to remaster it for ps4 (or bring it to Xbox like they're doing with crash bandicoot).
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Edited by SmashvilleViking: 3/23/2018 3:06:21 AMI remember $60 NES games that could be beaten in less than an hour. Most were full of bugs and glitches. Then, you had to wait for the next istallment.
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Witcher 3.... Hundreds of hours.
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Manic miner , chuckie egg , wheelie .... not much chance of DLC with them good games and yet still hours and hours of gameplay
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I played all of those games and beat them relatively quickly as an adolescent. I can't say I really play linear games more than once. They were linear and in regards to those games who had weapons and power, it was literally just obtain the best weapons and abilities and screw the rest. Yeah, you could dick around but when it came to having to put in work, you knew which weapons and abilities you had to use. Yeah, they were great games because they captured the imagination. But if you honestly put more than 100 hours into Kingdom Hearts, I don't know what to say. Congrats that you're a slow game player? That game wasn't very hard. Even Sephiroth isn't as difficult as everyone makes him out to be. And isn't the whole Jak series one big continuing storyline? Pretty sure that fits the very definition of DLC. But they put it on disc, so it doesn't count right? Couldn't possibly count. And God of War is basically Kratos finding another God to kick the hell out of because they made him angry. Still, sounds like more continuing DLC except it's not because its on disc. Which is TOTALLY different. I remember playing THUG 1 & 2. I literally beat them the same day they came out. The only replayability they had was designing your own parks to do the same tricks over and over in a slightly different way. To date, there are very few games I've put more than 100 hours into: Shadow Hearts series Mass Effect series World of Wacraft Skyrim Elder Scrolls Online (possibly) Old School Runescape Destiny 1 & 2 Overwatch Modern Warfare 2 Final Fantasy 10 Final Fantasy Tactics Only 3 of those are what you'd call solely linear. Unless you count Destiny. And of those three, only Tactics and FFX offer anything in terms of real build and customization options. You could beat the game using tons of different builds. There were optimal builds, sure, but you could let your imagination run wild in those games. The rest would be absolutely shit out of luck if they didn't add new content. The biggest problem online games face is that gamers want tons of content like in many offline PvE games that didn't really exist to begin with. Yeah sure, many offline games have large maps, but that's really it. Very few offer a gazillion quests. And those that do suffer from very repetitive or monotonous quest quality. I mean, have you played Skyrim? I have. I have over little over 200 hours. I quested the entire base game as well as the DLCs AND I didn't need the book glitch to max all my skills. Majority of those quests were just sending you on a murder run. I wouldn't call that crazy content. So no, I can't say I remember when older games had tons of base content when I was younger. Nor can I say I put hundreds upon hundreds of hours into them. I'm not trying to be a douche, but don't act like something existed when it didn't. We only played those games because we were kids and almost anything captivated us. Games have always been short. You just don't notice it until you've gotten older.
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Like bubble bobble!
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Edited by Dark Raven 2501: 3/20/2018 9:47:20 PMI remember when you had to put in a coin just to play a game ...... jeez how times have changed. For those that may not know I’ve been playing video games since 1979✌🏻
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Remember them? Hell I still play those old games, moreso now! Helps I never trade or sell off my games like some collector, definitely not like some hoarder 😉
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Rise of the triads .. doom .. wolfinstien .. carmagedden .. those were classic games and had secrets areas to find .. im 50 now .. and yes i played pong and the red barron ohhh those pixels were gold ..
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It sad that liner games are dying and microtransactions are basically trying to get people to pay for faster game progression. It's like saying pay money or the game will be a slow boring slog.
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I've been saying all along people need to relax. I mean, when there was something you didn't like about the first Halo it's not like you could just rant and Rave whine and cry to the developers to make changes, that wasn't a thing. And now that games evolve grow and have add-ons people feel entitled to get their way. So take it on the Forum whine and complain cry and moan. They're probably mostly young children who never knew what a cartridge gaming Council was like
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They still do, they're made by Nintendo.
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Halo [spoiler]rip old bungie [/spoiler]
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To be fair, I recall buying ocarina of time for $60 about.. Problem is prices of games haven't increased as other entertainment mediums have, for example movie tickets.
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I also remember games that gave you 16 missions and 3 lives per mission. You die and it's a wipe back to the mission start. No forums, no YouTube, no Twitch, etc. When you finished that was it. On to the next game.
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Edited by Eqitx: 3/20/2018 7:24:24 PMI just remembered how envious I was of the amiga of my cousin while I had to play with c64. Every summer I was begging him to let me play visiting him during holidays
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Pepperidge Farm remembers....
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Hey, I do have a question for you. Remember when you died in world 5 of super mario bros and had to restart from world 1. Imagine that for destiny, die on a raid, character gets deleted. Not all change is bad
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I remember games like Contra 3 that are played through in an hour and are still worth more than D2.
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Dude you are comparing an MMO to single player story games...Are you insane? DLC are in place to fund the ongoing development and maintenance of a game. You know? New content? Balancing weapons, stats, abilities etc...These type of posts should be moderated and removed because they are so uneducated - no offense... DLC is necessary for games that are made to played like a hobby. D2 is so poorly made that the DLC is no doubt questionable and micro-transactions while necessary and done correctly in many other games was disturbingly executed in D2. But saying, "Remember when games like God of War gave you 100 hours of gameplay?" then comparing it to a game that has a universe that is continuously growing and meant to be played in fire teams of 4 to 6 players at a time in maps that have 50 other people playing at the same time is asinine. That's like saying why can't World of War Craft be like Tomb Raider? Come on...
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First thing I remembered was the jak and daxter trilogy and I’m happy you said it too.
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You make it sound like only Destiny is this way. Every game these days have dlc and microtransactions. It is the way of all business in the world... trying to take as much of your money as they can. But it is completely up to you how much they get. Don't be naive and think it will EVER go back. ALL game studios want your money first and foremost. They may change their tactics in the future but it will always be their main focus.
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Edited by ¯\_(ツ)_/¯: 3/20/2018 11:31:31 PMNot, really. I do remember how to apply inflation to real prices and see that a circa 1988 NES cart clocks in at $100-$110 in 2018 dollars. I (my dad, really) paid ~$105 dollars for Bad Dudes... BAD DUDES. What suckers we were. Also, I don't really look back fondly on the age of video games where developers increased play time through increased difficulty and lack of checkpoints. I much prefer the surfeit of content we currently enjoy.
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I had 200 some hours before the First DLC, I'll have 700 some hours by the end of the Next DLC.
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It actually makes sense. Over time the scope of games has grown incredibly. Consumers now enjoy motion captured performances, 100s of hours of voice acting and assets/worlds that are infinitely more detailed, not to mention the far more complex AI, physics and systems in play. Games are also persistent and online and have to support a community of connected gamers years after launch. The cost of games has actually gone down over time since the cartridge days so what do you expect when the cost and scope of making games increases but the price doesn’t? The money has to come from somewhere. The reason why games seemed revelatory and life changing ‘back in the day’ is because you were in your teens and now that you’re out of those formative years in which media had a profoundly greater impact to your life, you cannot recapture those kinds of feelings. Disclaimer: I quit Destiny 2 because I think it is a shallow hamster wheel of an experience so do not interpret this as any kind of defence of D2z