You guessed it, they need a rework. Take away the range buff and put something like 2 melee charges or something in place. They are outright and totally broken.
Before any of you open your mouth in an objection, think about this: did you complain about Warlocks' melee range in D1? And since you did, because let's be honest everyone complained about it, how was 0,5m extra range bad but now 5m extra range is suddenly okay?
And no, "because it's an exotic" is no argument. If the range buff needs to be there, make it like Ophidian Aspect, where the buff is almost totally unnoticable.
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Uhhh, there's far, far better perks than more melee range in D2. If it was 1 hit from front (in which case I'd advocate for a 2 hit from front system over reducing the range), you'd have a point. But as it stands D2's melee is one of the weakest melees in any shooter. I would much rather use anything else over an enhanced melee range. You have summoned me.