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Destiny 2

Discuss all things Destiny 2.
4/16/2018 9:11:52 PM
8

Seeing as I have no power in my house, I decided to think and make some fan made patch notes

I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. I’ve taken the time to be productive and manage a list in a professional way. With everyone basically bitching for balance, here ya go. Let’s Begin. Xûr -Now sells 2 exotic armor pieces for each class -Sells shaders, sparrows, and ships for legendary marks (cost of 50-120, depending on the rarity) -All exotic costs increased (Example: 22 to 40) Vendors -All ships and sparrows removed from bright engrams and Eververse, and can now be bought from Amanda Holiday -Exotic ships have to be obtained through specific quest steps given by Amanda holiday -Ghost shells can now be directly purchased from Ikora Rey with vanguard research tokens and legendary shards -More mediation’s added (3->6 missions, 3 for vanilla, 3 for Curse of Osiris) Challenges -You can now see what challenges await you in every activity while in the director. When you look at an areas landing zone/director option, it will display the challenges on the top left Quests -Quest page added, in between Clans and Character screen -Story campaigns, Weapon quests, and World Quests will be available in the quest page. When a quest is tagged, it will highlight what you need to do in order to complete it. (So it frees up that stupid Acrius slot in power weapons) Adventures -Grants high powered gear depending on your power level -High chance of getting legendary items if max level -Grants 3 tokens upon completion -Automatically respawn every day -Each Zone will have 3 heroic adventures each week ready for pickup -Heroic adventures will have random modifiers every pickup -Heroic Adventures are now available on all planets Regional chests -Respawn every week in each zone -Grants 4 tokens Patrols -Grants 3 tokens upon completion Lost Sectors -There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) and has basic mechanics (such as teleporting, area denial, etc). How many heroic lost sectors depends on the Zone. For example: Titan will have one, EDZ will have several -Heroic variants appear on the map as Red Lost Sector symbols -Heroic Loot includes 4 tokens, one legendary (either engram, or weapon/armor), and 2 blues. -Will be pure white instead of gray when they are incomplete or just refreshed Public events -High chance of getting a legendary item exclusive to that zone -Grants 3 tokens upon completion. 4 for a heroic public event Flashpoints -When a flashpoint is active, the vendor of that zone will be selling two armor sets (one zone set, and one random set) and two weapons -Armor will have ornaments when being sold by a flashpoint vendor -Each Rank up package will contain a legendary shader exclusive to that zone -Masterwork drops rates are incredibly increased by 30% when buying from a flashpoint vendor Mercury -Spire integration and Cabal mining pod will now spawn as well as the Crossroads Public Event -Sparrows available for use Infinite Forest -Each Simulant area will be available to explore without adventures -The forest will have 3 main platforms that never despawn, and will have public events on them. -To get to these platforms, simply highlight the platform in your director, and the forest will make the platforms to these 3 areas Meditations -Will have a randomized modifier on them. Such as Arc Burn. -Special enemies will spawn during every mediation and killing them will grant 3 tokens based on what planet the mission takes place. -Added homecoming and Adieu (Journey!) to the mission roster Crucible -We need some more time on this to decide. Strikes: -Exodus Down Strike: Thaviks has a smaller health pool, and will move around less often Competitive -Rewards cap out at max power level, instead of being lower than your current level Mods -Dismantling a mod will grant 1500 glimmer and gunsmith materials for rare mods, and 3 legendary shards for a legendary mod -You can buy specific rare mods from the gunsmith for 5000 glimmer and 3 legendary shards -Legendary mods are more effective than rares. For example: A rare solar paragon mod takes off 5 seconds. A legendary mod will take off 9 seconds. Glimmer -Ghost shells now with a glimmer buff now grant 20% more glimmer -Glimmer earn rates increased (Example: you kill one enemy for 100, now it’s 175 for that same enemy) Shaders -You can now mass delete shaders by holding down the jump button (A on Xbox, X on PlayStation). Deletes 10 at a time -Collection for shaders is added to the vault if you’ve already unlocked them. Price depends on the rarity. Uncommon: 500 glimmer Rare: 1500 glimmer Legendary: 5 legendary shards Legendary shards -Legendary weapons now give 5-13 legendary shards when dismantled -Exotic weapons give 10-13 legendary shards -All legendary and exotic Armor give 10 legendary shards when dismantled -When completing activities such as heroic public events, Competitive PVP, Heroic strikes, nightfall’s, and raids you will be awardeded 16-50 legendary shards depending on the gamemode (raids give 50 for example) Masterwork cores -Masterwork weapon and armor drop rates increased by 20% across all activities -Masterwork cores no longer take up space in inventory, and now act like a currency Fireteam Medallions -Xp gains increased by number of fireteam members Example: 2 people in team: x1.5 Times 3 people: x2 Times 4 people: x2.5 Times 6 people: 3.5 times Bright engrams -Engrams bought by Eververse no longer give mods. -Normal Bright engrams from leveling still grant mods -All bright engrams will grant you bright dust regardless. Ornaments: -Exotic ornaments removed from Eververse -Exotic ornaments are unlocked through a specific quest line, or specific objective for that exotic: Example: Forest ranger for Orpheus Rig. Kill 150 enemies in the EDZ while they are tethered -If you have already unlocked a ornament from Eververse, you do not need to do the small objective Eververse -Now sells 3 armor pieces instead of 1 -Sells bright/Illuminated engrams for 1000 Bright Dust -Increased amounts of Bright Dust when dismantling Eververse gear -Sells 7 stacks of 3 shaders for Bright Dust (depends on the rarity, Example: legendary is 60 Bright Dust) -All Event Armor will be attained through specific quest steps Vault -Armor, shaders, and weapons have their own specific tabs of 150-200 And that’s all I have. I’m currently working out a Part 2 for this, so please let me know how this list is!

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