I'm a Sunbreaker. I hit things with hammers and it feels good.
What doesn't feel good is the old fashioned Titan tickle. Mortar Blast deals half the damage of my fist normally just slamming into the skulls of my foes and has just a few measly ticks of damage which means I have to hit whatever I'm trying to decimate again. If I let it tick down it can't even kill a normal Vandal. Now that's just sad.
Mortar Blast is easily the weakest melee in the game. Either the ticks need a massive increase in damage, or the base damage should remain unaffected by using the ability. The explosion and resulting burn damage should be a bonus to smashing faces, not a detractor.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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This is especially frustrating given that a) its area effect, the main selling point of the perk, is very small and very weak (and running into large groups for punch time is rather ill-advised) And b) the Code it’s attached to requires kills in order to have any noticeable benefit to the user. Given how it is nearly impossible to kill all but the most badly wounded enemies with mortar blast, you have to rely almost entirely on grenades to get those tasty, toasty sunspots.