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5/17/2018 3:53:28 AM
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i occasionally play solo now and then and play with some friends ... though the raid is lack luster due to the fact that they have just recycled content rather then spit out new equipment to get people inspired into getting back into the game the DLC feels almost rushed i was looking forward to trying escalation protocol but sadly not the required light level either and the fact they have decided to power level block those who don't do raids or trial's having to rely on milestone each week only discourages people to come back its a shame i love destiny but to say to turn it into a social hobby and then falling back to a second job ... answers a lot of question if they continue down this road they will be losing a good portion of the community and with strikes only being useful for milestone's no one want to play something if they are not going to progress if i recall bungie was leaning towards a friendly game not this... "Now, Bungie is ready for its second shot. The developer wants Destiny 2 to feel like a fresher, friendlier, and more social game, everything the original was meant to be. “We have a saying, ‘Making it easier to find the fun,’” says Chung. Bungie hopes this extends through every element of the game. The goal is to make Destiny 2 less of a slog designed only for the most dedicated of players, while also being more accessible to people who don’t have a large network of online friends to play with. “There are some people who are going to play every day — one of our lessons is that our players are always going to outpace us,” Chung admits. “But we don’t want players to fall behind.”
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