PART 2: https://www.bungie.net/en/Forum/Post/245608696/0/0
I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. I’ve taken the time to be productive and manage a list in a professional way. With everyone basically bitching for balance, here ya go.
Let’s Begin.
Xûr
-Now sells 2 exotic armor pieces for each class
-Sells Exotic shaders, sparrows, and ships for legendary marks (cost of 50-120, depending on the rarity)
-All exotic costs increased (Example: 22 to 40)
Vendors
-All legendary ships and sparrows removed from bright engrams and Eververse, and can now be bought from Amanda Holiday
-Sparrows and ships can be bought with over 50-70 legendary shards and glimmer
-Exotic ships have to be obtained through specific quest steps given by Amanda holiday
-Ghost shells can now be directly purchased from Ikora Rey with vanguard research tokens and 30-50 legendary shards and glimmer
-More mediation’s added (3->6 missions, 3 for vanilla, 3 for Curse of Osiris)
Challenges
-You can now see what challenges await you in every activity while in the director. When you look at an areas landing zone/director option, it will display the challenges on the top left
Quests
-Story campaigns, Weapon quests, and World Quests will be available in the quest page. When a quest is tagged, it will highlight what you need to do in order to complete it.
Adventures
-Grants high powered gear depending on your power level
-High chance of getting legendary items if max level
-Automatically respawn every day
-Each Zone will have 3 heroic adventures each week ready for pickup, but you can only choose one for that day
-Heroic adventures will have random modifiers every pickup
-2 Heroic Adventures are now available on all planets, and respawn every week
-Heroic adventures offer up unique armor sets, customized to that zone
Regional chests
-Respawn every week in each zone in a single zone every week
-Instead of showing you on the map where they are exactly, they will give off a unique sound to indicate their position.
-Grants 3 tokens per chest
Patrols
-Grants 2 tokens upon completion
Lost Sectors
-There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) and has basic mechanics (such as teleporting, area denial, etc). How many heroic lost sectors depends on the Zone.
For example: Titan will have one, EDZ will have several
-Heroic variants appear on the map as Red Lost Sector symbols
-Heroic Loot includes 4 tokens, one legendary (either engram, or weapon/armor), and 2 blues.
-Will be pure white instead of gray when they are incomplete or just refreshed
Public events
-Low chance of getting a legendary item exclusive to that zone during a flashpoint
-Grants 3 tokens upon completion. 4 for a heroic public event
Flashpoints
-When a flashpoint is active, the vendor of that zone will be selling two armor sets (one zone set, and one random set) and two weapons
-Armor will have ornaments when being sold by a flashpoint vendor
-Each Rank up package will contain a legendary shader exclusive to that zone
-Masterwork drops rates are incredibly increased by 25% when turning in tokens to a flashpoint vendor
Mercury
-Spire integration and Cabal mining pod will now spawn as well as the Crossroads Public Event
Mars
-6 Players can load into a Escalation protocol if it is highlighted. People wandering into zones can still participate
Infinite Forest
-Each Simulant area will be available to explore without adventures
-Each Simulant Area has chests and planetary resources
-The forest will have 3 main platforms that never despawn, and will have public events on them.
-To get to these platforms, simply highlight the platform in your director, and the forest will make the platforms to these 3 areas. But you must be on a un-spawnable platform (like future/past mercury gates)
Meditations
-Will have a randomized modifier on them. Such as Arc Singe
-Special enemies will spawn during every mediation and killing them will grant 3 tokens based on what planet the mission takes place.
-Added homecoming and Adieu (Journey!) to the mission roster
Crucible
-Gonna need some feedback on this
Strikes:
-Exodus Down Strike: Thaviks has a smaller health pool, and will move around less often
-Legendary Strike specific loot will now also drop from heroic strikes, albeit at extremely lower drop rates than Nightfall’s
-First three strikes award 15 legendary shards per completion
-Heroic strike power level requirements decreased from 350 to 345-340 (to help those doing that god awful quest for Sleeper. That hand cannon sucks ass)
-Nightfall power requirement at 355-360. Prestige is 360-370
Mods
-Dismantling a mod will grant 1500 glimmer and gunsmith materials for rare mods, and 3 legendary shards for a legendary mod
-You can buy specific rare mods from the gunsmith for 5000 glimmer and 3 legendary shards
-Legendary mods are more effective than rares.
For example: A rare solar paragon mod takes off 5 seconds. A legendary mod will take off 9 seconds.
-Gunsmith telemetry data is earned faster by 50% when wearing a Ghost Shell with telemetry data
Glimmer
-Ghost shells now with a glimmer buff now grant 20% more glimmer
-Glimmer earn rates increased (Example: you kill one enemy for 100, now it’s 175 for that same enemy)
Shaders
-You can now mass delete shaders by holding down the jump button (A on Xbox, X on PlayStation). Deletes 10 at a time
-Collection for shaders is added to the vault if you’ve already unlocked them. Price depends on the rarity.
Uncommon: 500 glimmer
Rare: 1500 glimmer
Legendary: 5 legendary shards
Legendary shards
-Legendary weapons now give 5-13 legendary shards when dismantled
-Exotic weapons give 10-13 legendary shards
-All legendary and exotic Armor give 6-12 legendary shards when dismantled
-When completing activities such as heroic public events, Competitive PVP, Heroic strikes, nightfall’s, and raids you will be awardeded 16-50 legendary shards depending on the gamemode (raids give 50 for example)
Masterwork cores
-Masterwork weapon and armor drop rates increased by 10% across all activities
-Masterwork cores no longer take up space in inventory, and now act like a currency
Fireteam Medallions
-Xp gains increased by number of fireteam members
Example: 2 people in team: x1.5 Times
3 people: x1.7 Times
4 people: x2 Times
6 people: x2.3 times
Bright engrams
-Engrams bought by Eververse no longer give mods.
-Normal Bright engrams from leveling still grant mods
-All bright engrams will grant you bright dust regardless.
Ornaments:
-Exotic ornaments removed from Eververse
-Exotic ornaments are unlocked through a specific quest line, or specific objective for that exotic:
Example: Forest ranger for Orpheus Rig. Kill 150 enemies in the EDZ while they are tethered
-If you have already unlocked a ornament from Eververse, you do not need to do the small objective
Eververse
-Now sells 3 armor pieces instead of 1
-Sells bright/Illuminated engrams for 1000 Bright Dust
-Increased amounts of Bright Dust when dismantling Eververse gear
-Sells 7 stacks of 3 shaders for Bright Dust (depends on the rarity, Example: legendary is 60 Bright Dust)
-All Event Armor will be attained through specific quest steps
Vault
-Option to sort by armor, weapons, ghosts, etc
I’ll have a part 2 up soon! I just need to finalize a few details on it
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WE NEED DEDICATED SERVERS FOR PVP.
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I think crucible radar should be taken a look at.
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They should leave eververse how it is. I already have all exotic warmind sparrows, 2 exo shells and 3 exo ornaments and 5000 Bright dust left, without buying Silver. Eververse is a joke. People complaining about it but everything is easy to get. Well, it's rng but destiny is a looter so no problem with that.
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didn't read all but loved what i did. upvoted
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Liked what I read. Can you link part 2 when complete?
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Legendary mods should be permanent and changeable on armor and weapons. All but kinetic mods. I hate the system we have now. With that said give us a mod kiosk tab for exotic and legendary mods.
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For the combat system pushing R3 should let you enter melee mode in 3rd person. The titan should use their fist, hunter should use knives and the warlock should use balls of energy this would let us use our subclass even more without supers.