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#feedback

Edited by A Tigerstorm: 5/25/2018 8:41:09 PM
7

Seeing as everyone voices their opinions, I decided to make a professional feedback list. [PART 1]

PART 2: https://www.bungie.net/en/Forum/Post/245608696/0/0 I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. I’ve taken the time to be productive and manage a list in a professional way. With everyone basically bitching for balance, here ya go. Let’s Begin. Xûr -Now sells 2 exotic armor pieces for each class -Sells Exotic shaders, sparrows, and ships for legendary marks (cost of 50-120, depending on the rarity) -All exotic costs increased (Example: 22 to 40) Vendors -All legendary ships and sparrows removed from bright engrams and Eververse, and can now be bought from Amanda Holiday -Sparrows and ships can be bought with over 50-70 legendary shards and glimmer -Exotic ships have to be obtained through specific quest steps given by Amanda holiday -Ghost shells can now be directly purchased from Ikora Rey with vanguard research tokens and 30-50 legendary shards and glimmer -More mediation’s added (3->6 missions, 3 for vanilla, 3 for Curse of Osiris) Challenges -You can now see what challenges await you in every activity while in the director. When you look at an areas landing zone/director option, it will display the challenges on the top left Quests -Story campaigns, Weapon quests, and World Quests will be available in the quest page. When a quest is tagged, it will highlight what you need to do in order to complete it. Adventures -Grants high powered gear depending on your power level -High chance of getting legendary items if max level -Automatically respawn every day -Each Zone will have 3 heroic adventures each week ready for pickup, but you can only choose one for that day -Heroic adventures will have random modifiers every pickup -2 Heroic Adventures are now available on all planets, and respawn every week -Heroic adventures offer up unique armor sets, customized to that zone Regional chests -Respawn every week in each zone in a single zone every week -Instead of showing you on the map where they are exactly, they will give off a unique sound to indicate their position. -Grants 3 tokens per chest Patrols -Grants 2 tokens upon completion Lost Sectors -There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) and has basic mechanics (such as teleporting, area denial, etc). How many heroic lost sectors depends on the Zone. For example: Titan will have one, EDZ will have several -Heroic variants appear on the map as Red Lost Sector symbols -Heroic Loot includes 4 tokens, one legendary (either engram, or weapon/armor), and 2 blues. -Will be pure white instead of gray when they are incomplete or just refreshed Public events -Low chance of getting a legendary item exclusive to that zone during a flashpoint -Grants 3 tokens upon completion. 4 for a heroic public event Flashpoints -When a flashpoint is active, the vendor of that zone will be selling two armor sets (one zone set, and one random set) and two weapons -Armor will have ornaments when being sold by a flashpoint vendor -Each Rank up package will contain a legendary shader exclusive to that zone -Masterwork drops rates are incredibly increased by 25% when turning in tokens to a flashpoint vendor Mercury -Spire integration and Cabal mining pod will now spawn as well as the Crossroads Public Event Mars -6 Players can load into a Escalation protocol if it is highlighted. People wandering into zones can still participate Infinite Forest -Each Simulant area will be available to explore without adventures -Each Simulant Area has chests and planetary resources -The forest will have 3 main platforms that never despawn, and will have public events on them. -To get to these platforms, simply highlight the platform in your director, and the forest will make the platforms to these 3 areas. But you must be on a un-spawnable platform (like future/past mercury gates) Meditations -Will have a randomized modifier on them. Such as Arc Singe -Special enemies will spawn during every mediation and killing them will grant 3 tokens based on what planet the mission takes place. -Added homecoming and Adieu (Journey!) to the mission roster Crucible -Gonna need some feedback on this Strikes: -Exodus Down Strike: Thaviks has a smaller health pool, and will move around less often -Legendary Strike specific loot will now also drop from heroic strikes, albeit at extremely lower drop rates than Nightfall’s -First three strikes award 15 legendary shards per completion -Heroic strike power level requirements decreased from 350 to 345-340 (to help those doing that god awful quest for Sleeper. That hand cannon sucks ass) -Nightfall power requirement at 355-360. Prestige is 360-370 Mods -Dismantling a mod will grant 1500 glimmer and gunsmith materials for rare mods, and 3 legendary shards for a legendary mod -You can buy specific rare mods from the gunsmith for 5000 glimmer and 3 legendary shards -Legendary mods are more effective than rares. For example: A rare solar paragon mod takes off 5 seconds. A legendary mod will take off 9 seconds. -Gunsmith telemetry data is earned faster by 50% when wearing a Ghost Shell with telemetry data Glimmer -Ghost shells now with a glimmer buff now grant 20% more glimmer -Glimmer earn rates increased (Example: you kill one enemy for 100, now it’s 175 for that same enemy) Shaders -You can now mass delete shaders by holding down the jump button (A on Xbox, X on PlayStation). Deletes 10 at a time -Collection for shaders is added to the vault if you’ve already unlocked them. Price depends on the rarity. Uncommon: 500 glimmer Rare: 1500 glimmer Legendary: 5 legendary shards Legendary shards -Legendary weapons now give 5-13 legendary shards when dismantled -Exotic weapons give 10-13 legendary shards -All legendary and exotic Armor give 6-12 legendary shards when dismantled -When completing activities such as heroic public events, Competitive PVP, Heroic strikes, nightfall’s, and raids you will be awardeded 16-50 legendary shards depending on the gamemode (raids give 50 for example) Masterwork cores -Masterwork weapon and armor drop rates increased by 10% across all activities -Masterwork cores no longer take up space in inventory, and now act like a currency Fireteam Medallions -Xp gains increased by number of fireteam members Example: 2 people in team: x1.5 Times 3 people: x1.7 Times 4 people: x2 Times 6 people: x2.3 times Bright engrams -Engrams bought by Eververse no longer give mods. -Normal Bright engrams from leveling still grant mods -All bright engrams will grant you bright dust regardless. Ornaments: -Exotic ornaments removed from Eververse -Exotic ornaments are unlocked through a specific quest line, or specific objective for that exotic: Example: Forest ranger for Orpheus Rig. Kill 150 enemies in the EDZ while they are tethered -If you have already unlocked a ornament from Eververse, you do not need to do the small objective Eververse -Now sells 3 armor pieces instead of 1 -Sells bright/Illuminated engrams for 1000 Bright Dust -Increased amounts of Bright Dust when dismantling Eververse gear -Sells 7 stacks of 3 shaders for Bright Dust (depends on the rarity, Example: legendary is 60 Bright Dust) -All Event Armor will be attained through specific quest steps Vault -Option to sort by armor, weapons, ghosts, etc I’ll have a part 2 up soon! I just need to finalize a few details on it

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  • Legendary mods should be permanent and changeable on armor and weapons. All but kinetic mods. I hate the system we have now. With that said give us a mod kiosk tab for exotic and legendary mods.

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