PART 2: https://www.bungie.net/en/Forum/Post/245608696/0/0
I’ve put a lot of thought into this, and I’ve looked at ways to make the game better. I’ve taken the time to be productive and manage a list in a professional way. With everyone basically bitching for balance, here ya go.
Let’s Begin.
Xûr
-Now sells 2 exotic armor pieces for each class
-Sells Exotic shaders, sparrows, and ships for legendary marks (cost of 50-120, depending on the rarity)
-All exotic costs increased (Example: 22 to 40)
Vendors
-All legendary ships and sparrows removed from bright engrams and Eververse, and can now be bought from Amanda Holiday
-Sparrows and ships can be bought with over 50-70 legendary shards and glimmer
-Exotic ships have to be obtained through specific quest steps given by Amanda holiday
-Ghost shells can now be directly purchased from Ikora Rey with vanguard research tokens and 30-50 legendary shards and glimmer
-More mediation’s added (3->6 missions, 3 for vanilla, 3 for Curse of Osiris)
Challenges
-You can now see what challenges await you in every activity while in the director. When you look at an areas landing zone/director option, it will display the challenges on the top left
Quests
-Story campaigns, Weapon quests, and World Quests will be available in the quest page. When a quest is tagged, it will highlight what you need to do in order to complete it.
Adventures
-Grants high powered gear depending on your power level
-High chance of getting legendary items if max level
-Automatically respawn every day
-Each Zone will have 3 heroic adventures each week ready for pickup, but you can only choose one for that day
-Heroic adventures will have random modifiers every pickup
-2 Heroic Adventures are now available on all planets, and respawn every week
-Heroic adventures offer up unique armor sets, customized to that zone
Regional chests
-Respawn every week in each zone in a single zone every week
-Instead of showing you on the map where they are exactly, they will give off a unique sound to indicate their position.
-Grants 3 tokens per chest
Patrols
-Grants 2 tokens upon completion
Lost Sectors
-There will be a heroic lost sector once every week, with a boss that is incredibly harder than normal (like story/strike boss hard) and has basic mechanics (such as teleporting, area denial, etc). How many heroic lost sectors depends on the Zone.
For example: Titan will have one, EDZ will have several
-Heroic variants appear on the map as Red Lost Sector symbols
-Heroic Loot includes 4 tokens, one legendary (either engram, or weapon/armor), and 2 blues.
-Will be pure white instead of gray when they are incomplete or just refreshed
Public events
-Low chance of getting a legendary item exclusive to that zone during a flashpoint
-Grants 3 tokens upon completion. 4 for a heroic public event
Flashpoints
-When a flashpoint is active, the vendor of that zone will be selling two armor sets (one zone set, and one random set) and two weapons
-Armor will have ornaments when being sold by a flashpoint vendor
-Each Rank up package will contain a legendary shader exclusive to that zone
-Masterwork drops rates are incredibly increased by 25% when turning in tokens to a flashpoint vendor
Mercury
-Spire integration and Cabal mining pod will now spawn as well as the Crossroads Public Event
Mars
-6 Players can load into a Escalation protocol if it is highlighted. People wandering into zones can still participate
Infinite Forest
-Each Simulant area will be available to explore without adventures
-Each Simulant Area has chests and planetary resources
-The forest will have 3 main platforms that never despawn, and will have public events on them.
-To get to these platforms, simply highlight the platform in your director, and the forest will make the platforms to these 3 areas. But you must be on a un-spawnable platform (like future/past mercury gates)
Meditations
-Will have a randomized modifier on them. Such as Arc Singe
-Special enemies will spawn during every mediation and killing them will grant 3 tokens based on what planet the mission takes place.
-Added homecoming and Adieu (Journey!) to the mission roster
Crucible
-Gonna need some feedback on this
Strikes:
-Exodus Down Strike: Thaviks has a smaller health pool, and will move around less often
-Legendary Strike specific loot will now also drop from heroic strikes, albeit at extremely lower drop rates than Nightfall’s
-First three strikes award 15 legendary shards per completion
-Heroic strike power level requirements decreased from 350 to 345-340 (to help those doing that god awful quest for Sleeper. That hand cannon sucks ass)
-Nightfall power requirement at 355-360. Prestige is 360-370
Mods
-Dismantling a mod will grant 1500 glimmer and gunsmith materials for rare mods, and 3 legendary shards for a legendary mod
-You can buy specific rare mods from the gunsmith for 5000 glimmer and 3 legendary shards
-Legendary mods are more effective than rares.
For example: A rare solar paragon mod takes off 5 seconds. A legendary mod will take off 9 seconds.
-Gunsmith telemetry data is earned faster by 50% when wearing a Ghost Shell with telemetry data
Glimmer
-Ghost shells now with a glimmer buff now grant 20% more glimmer
-Glimmer earn rates increased (Example: you kill one enemy for 100, now it’s 175 for that same enemy)
Shaders
-You can now mass delete shaders by holding down the jump button (A on Xbox, X on PlayStation). Deletes 10 at a time
-Collection for shaders is added to the vault if you’ve already unlocked them. Price depends on the rarity.
Uncommon: 500 glimmer
Rare: 1500 glimmer
Legendary: 5 legendary shards
Legendary shards
-Legendary weapons now give 5-13 legendary shards when dismantled
-Exotic weapons give 10-13 legendary shards
-All legendary and exotic Armor give 6-12 legendary shards when dismantled
-When completing activities such as heroic public events, Competitive PVP, Heroic strikes, nightfall’s, and raids you will be awardeded 16-50 legendary shards depending on the gamemode (raids give 50 for example)
Masterwork cores
-Masterwork weapon and armor drop rates increased by 10% across all activities
-Masterwork cores no longer take up space in inventory, and now act like a currency
Fireteam Medallions
-Xp gains increased by number of fireteam members
Example: 2 people in team: x1.5 Times
3 people: x1.7 Times
4 people: x2 Times
6 people: x2.3 times
Bright engrams
-Engrams bought by Eververse no longer give mods.
-Normal Bright engrams from leveling still grant mods
-All bright engrams will grant you bright dust regardless.
Ornaments:
-Exotic ornaments removed from Eververse
-Exotic ornaments are unlocked through a specific quest line, or specific objective for that exotic:
Example: Forest ranger for Orpheus Rig. Kill 150 enemies in the EDZ while they are tethered
-If you have already unlocked a ornament from Eververse, you do not need to do the small objective
Eververse
-Now sells 3 armor pieces instead of 1
-Sells bright/Illuminated engrams for 1000 Bright Dust
-Increased amounts of Bright Dust when dismantling Eververse gear
-Sells 7 stacks of 3 shaders for Bright Dust (depends on the rarity, Example: legendary is 60 Bright Dust)
-All Event Armor will be attained through specific quest steps
Vault
-Option to sort by armor, weapons, ghosts, etc
I’ll have a part 2 up soon! I just need to finalize a few details on it
-
Legendary mods should be permanent and changeable on armor and weapons. All but kinetic mods. I hate the system we have now. With that said give us a mod kiosk tab for exotic and legendary mods.