I was watching Esoterickk's run of this week's nightfall and noticed that killing the boss rewards [b]zero points[/b], although the timer was at 13:40, well before any multiplier reduction kicks in. The score feed didn't show up, nor does the score increase. In runs for high score with a higher multiplier, this may result in a loss of [b]over 10k points[/b].
My guess is that you guys forgot to code in how many points a worm god (new enemy class) is worth, or haven't decided on the amount, since this bug never appears in other strikes, all bosses of which are giant version of existing enemy classes (Bracus Zahn is a legionary, Savathun's Song is a shrieker, Protheon is a minotaur, Brakion is a hobgoblin, Dendron is a cyclops, Valus Thuun is a centurion, and finally, Nokris is a wizard, and the other strikes have never been the nightfall since scoring launched). I appreciate the addition of new enemy types and unique boss encounter, but make sure each of them has a nightfall score attached to it, especially bosses, since the base score for a boss is a whopping [b]1.5k[/b].
As for the new worm god class, I suggest 1.5k to 2k points, because worm god. Seriously though, the enemy classes that reward 1k points, namely hydras and orges, don't even come close in comparison to a worm god, and the reward shpuld reflect that. It is a total bummer if killing a freaking [b]WORM GOD[/b] doesn't reward much more points than killing those puny hydras and orges that only take a few rockets, let alone [b]ZERO[/b].
Also, it would be a nice touch if killing the boss in one phase stops the adds phase from triggering so we don't have to kill the boss twice.
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