[u]How to make every class better for everyone[/u]
*Speed up animations for all warlock rifts and titan barriers across the board. (And a 1 second decrease to activate grenade devour)
*Stronger Titan bubble and additional shield throw.
*Dawnblade top tree Icarus Dash to 5 seconds instead of 6 seconds. Longer lasting duration while in super.
*Grenades buff across the board for all classes/subclasses. (If this happens then allow hunter throwing knives to be stronger as well)
*Arc subclass for the warlock is lame all around except for the arc souls and pulse grenade, give it something different than what it has, if not, then a buff to speed, increase to super distance OR make it chain lightning to other players further.
*Give hunter the ability to dodge in air in addition to on the ground. No extra dodge, just more of an option on when to use the dodge. ( Except invisible dodge)
*Faster tether activation for hunters
* Additional 2 seconds duration for the Hunter golden gun super (for both trees, no additional shots)
This addresses problems and everyone gets a little better subsclasses with better options while fighting.
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Edited by Emurinus: 7/4/2018 1:42:08 PMJust my two cents on the Supers (and a few of the perks that affect them) to help your cause: [i]All Supers do significantly more PvE damage (and [u]slightly[/u] more PvP damage) across the board.[/i] [b]Titans-[/b] [u]Striker:[/u] Cannot be knocked back mid-slam on both trees. Almost pointless to use this Super on the bosses these days because he slaps you away mid-charge and you waste a slam. [u]Sentinel:[/u] Hit detection fixed to be less wonky and more consistent. Code of the Aggressor now lasts longer by killing enemies with the shield toss. Ward of Dawn now briefly gives Blessings of Light and Weapons of Light after leaving the bubble (3 seconds). [u]Sunbreaker:[/u] Don't know if there's anything problematic that needs addressed here. Maybe a melee option for CQC? (Then again that's what the Forsaken one seems to be.) [b]Hunters-[/b] [u]Arcstrider:[/u] Super itself is fine as is. [u]Gunslinger:[/u] Increase the duration of both trees by 1-2 seconds base, and allow super kills with the Outlaw Super to briefly extend the duration. [u]Nightstalker:[/u] Both trees can insta-kill Guardians upon direct shots, [i]provided they are not protected by overshields or damage resistant Supers[/i]. Direct hits that do not kill will instantly suppress the target irregardless if PvP or PvE. [b]Warlocks-[/b] [u]Dawnblade:[/u] Melee option given to both perk trees as well as increased AoE damage. Dawnblade projectiles in Attunement of Sky now travel faster. [u]Voidwalker:[/u] Both perk trees now allow the warlock to look around slightly faster (basically more sensitivity) while in mid-charge. Slova Bomb now tracks the last enemy that was on the Warlock's crosshairs when in mid charge (if no enemy was in the crosshairs then it behaves normally). Vortex Nova Bomb persists longer and does increasing damage based on proximity to center of impact. [u]Stormcaller:[/u] Landfall's perk tree now moves slightly faster --with Landfall in particular doing more PvE damage to bosses-- while Transcendence now only requires full melee energy to proc.
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I love it! -A Pleased Hunter
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Edited by Enochua: 7/4/2018 11:27:32 AMnova bomb shouldnt kill the warlock that throws it and it needs a bigger radius and devour activates on nova bomb kill. devour activates faster ability recharge by default. http://xboxclips.com/M3G4N0V4GJ4H0V4/f1608df5-7c1c-4269-bfd5-f6add5b61efa
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Give Voidwalker grenades more PvP damage
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Err...ok. What about ShadowShot activation and damage, GoldenGun DR and duration, dodge DR, ThrowingKnife damage...