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Destiny 2

Discuss all things Destiny 2.
Edited by D-Ninja92: 7/15/2018 1:43:46 PM
204

If you join in a strike, stick with your team

If you start a strike, heroic or regular, you get matched into a team. And being a team means working together, not repeatedly trying to run past all the enemies while the other two work their way through them, and dying, leaving the other two to kill all the enemies while you wait to respawn Seriously, i've had 5 strikes today where someone kept trying the "mad dash" tactic. If you're there at the start of the strike, you shouldn't be ending it with less than 30 kills while i've got over 170 (Edit: the point i'm trying to say here is pull your weight, and work with your team. Don't be some idiot that runs off by themselves, dies without even reaching the next checkpoint, waits to revive, and then repeats that process multiple times in a single strike. It's basically the equivalent of sitting in the back doing a dance emote while the other 2 players are killing their way through

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  • Edited by Hi babes: 7/16/2018 12:20:03 PM
    -blam!- that. Get through as quick as possible. No one has time to mess around shooting everything for a poxy 3 vanguard tokens.

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  • I disagree, teamwork in this game, is running past all the bad guys TOGETHER. Be a good team mate, stop slowing others down, and when im running past everything, hurry the -blam!- up. Think i got time for you to shoot a dreg for the 20,000th time??

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  • There are enough points in strikes that require you to stop and kill enemies, that whenever I can, you better believe I’m gonna be running through what doesn’t require a stop. Half the time I’m pulling my teammates through to the boss fight while they’re still a third of the way back, putting two different primaries into small enemies that won’t advance their progress in any way. I feel what you’re saying if people rush out and die, but other than, I’m moving through whatever I don’t HAVE to stop at ;)

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  • It’s always hilarious to see someone rush through the first part of the will of thousands strike and die spectacularly, it’s a 100% chance to die in that part if you rush through with your sparrow

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    • The mad dash almost never works. In most of the strikes I’ve run the dasher always gets destroyed in the middle of the battlefield making his body impossible to get to. It’s alot easier just to kill the enemies and then move on

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    • Alternatively, you shouldn't be falling behind. As a Warlock, I shouldn't be at the front of the charge, ending the strike with more kills than the other 2 combined.

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      • I agree with you if someone is running through enemies that are need to be killed to progress, but I'm never going to fight arbitrary battles that aren't required to finish the strike. The mundane and repetitive strikes in D2 are monotonous even without having to kill inconsequential enemies. They can't drop anything of value, XP in D2 is useless, and the strikes are long enough as it is. Also, I think you're real point here is less "don't run ahead" and more "don't die so much." That is an argument I can definitely get behind.

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      • "If you join a strike then complete it in a sub-optimal way so as to not make other players feel bad!"

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      • I let the rushers go on ahead of they die, well they die. If they make it and die to force a reset to pull me ahead, so be it

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        • People want to speed run or take their time I'm happy with both. We can all choose to make our own fire teams. It's people not reading the modifiers that's a annoying. Solar singe let's run void. Heavy ammo let's just use primary. People still hold back at most boss fights. Go for glory when they spawn in and do some serious damage. You can avoid most of the end right.

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          • Edited by KDA420: 7/16/2018 6:41:14 AM
            Try finding an lfg group for slow kill all strikes. There's parts of strikes I've never seen anyone kill lol Edit, your welcome to play like that tho, just stay back and kill them all, at a point you will be shortcutted to the boss

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          • Legend_killa7 hacker

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          • No

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          • Some of us dont have all day to kill every enemy we see. Not like its required to kill all the enemies in a certin area. If its not required im not gonna do it simple.

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          • 1
            I try that and people leave me for dead even when not trying to speed run. Like, I know I have my bad days, but I don't rely on people to watch my back anymore.

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          • 11
            I paid $385262279.01 for this game. Don’t tell me how to play it

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            • Blame the poor enemy AI and level design. There are plenty of things Bungie could've done to stop players running through everything.

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              • Top example of Strike dicketry has to come from the Echo Chamber strike. For the XB players here, I'll explain. In this particular test of tedium, you're gated off from the next section of the strike until one player carries an orb from its spawn point to said gate at the pace of a hobbled Paul Sheldon, from Misery. The idea is that the team 'protects the payload' while he's on his way to the gate. Repeat ad nauseam, kill boss (same mechanic exists in the boss room, 'wtf?' Am I right?), don't get Imago Loop, repeat. Anyway, every once in a while, you'll get a pair of tossers who think they've done their job and wait patiently while you inch toward the gate. They'll clear any immediate enemies from [i]their path[/i] and then sit (or obnoxiously emote) and wait for you. The problem is that once the orb has been collected, a new wave (and sometimes, waves - plural) of enemies spawn. This leads to you having to sneak around the map like a paraplegic Solid Snake or dropping the orb to take on the enemies yourself and then go back to the orb's spawn point with your newly clear path you've carved. Hopefully, you've done this before they've grown impatient and gone to orbit, though with any luck, you'll meet them again at the next gate, because they just went straight back to strike matchmaking and you still need two more players. Like I said. [i]Ad nauseam[/i]...

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              • I think a better message would be to adapt to the two other players you are paired with. If they start running, you join them, you don't hang back and kill things. If they hang back and kill things you don't go running off. That's if we're talking about playing as a team.

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              • "Mad dash" implies that I'm playing haphazardly or without skill. I didn't madly dash through the nightfall multiple times this week. My path was strategic. My goal was collecting the rocket launcher as efficiently as possible. I carefully chose the enemies I engaged and the enemies I bypassed. Did I die a few times? Yes. Did I get my launcher? Yes.

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              • dont matchmake bring friends. or accept them for what they are. blueberries.

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              • Every time I “mad dash” I get more kills than the other two anyway? Oh and dying while “mad dashing” is just a sign of a bad player, obviously. [spoiler]Don’t get triggered, it’s the truth[/spoiler]

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                • No, be quick or be left behind

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                  • Definitely rather just run through the strike rather then shoot everything. I have catalysts to earn. Strikes aren’t enjoyable in destiny 2.

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                  • lol get gud and who wants to waste time? run for it!

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                  • Also make sure to use your supers during the strike Failure to use your Super when you generate orbs with your masterwork weapons gets you reported I report anyone who doesn’t use their supers at least four times during these 45 min strikes

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