So far, Power level has only been a glorified progression gate, slowly allowing you to not be too weak in certain activities, but beyond that (from what I've learned) you gain no advantage when your power level is over the minimum requirement.
Is that still going to be how power levels work in Forsaken?
Edit: I don't think we should steam role night fall or raid bosses (although that would be fun near the end of a season), but being 10+ the minimum requirement should have noticeable impact without having to bust out a calculator and carefully measure each damage number to figure out the advantage. You don't want us to over power an activity too much? Set the requirement really high. Easy peasy.
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Edited by [SiN]大き氷: 8/21/2018 11:44:20 AMThey should have the inverse of the power consequences for when you are above the required level. So in short the advantage caps out so the game doesn't get trivial. Other things like damage bonuses only apply to precision damage where applicable. Generally rewarding only accuracy and proficiency. It's an action shooter first and foremost after all. The key thing is to continue to make the game without thinking about it. The moment the game's difficulty and balance is adjusted to accommodate it the feature becomes nearly pointless. Oh and we do keep growing as players just not numerically because the game is an action shooter first. Meaning when new tools are added to our arsenal like bows, or subclasses we grow in that way.