JavaScript is required to use Bungie.net

#Gaming

8/24/2018 4:18:30 AM
10

How fast should a Metroidvania open up?

Good evening everybody! This is Aifos coming to you alive from Castlevania, where.. Well, frankly I’m kinda lost.. But, that’s besides the point! I want to talk about Metroidvanias! Particularly, how quickly you think they should open up. Let’s take a step back. If you were to plop a player into a Metroidvania game where they already had all their power ups it would, for all intents and purposes, just be an open world platformer game, with all the pitfalls and advantages that comes with. Mostly just pitfalls. Instead, Metroidvanias steadily open up their large interconnected worlds over time. As you’re walking along, you might find a platform just out of your reach, or a path that’s a little to small, and as you progress down the path you can tread, you’ll get abilities such as double jump, or turning into a chicken. You can then use this nifty new ability to go down new pathways and open up the world. But, different developers open up the world at different paces. In Hollow Knight, the game opens up relatively slow, gradually speeding up to open the entire world in the second half of the game. Momodora leaves almost the entire map explorable from the start, with only two levels actually sealed off. So, my question is simple. How fast do you like a Metroidvania to open up? Got an example? [b][u]Tl;dr? Here’s my point![/u][/b] How fast do you prefer a Metroidvania to open up? My answer: [spoiler]I’m a fan of the slower ones, like Hollow Knight. When a game opens up to quickly, I find it can be a little oveewhelming, and you’re a lot more likely to get lost, and/or not get enough time with your new powers to really understand the telltale signs of when to use them.[/spoiler] That’s all for now, folks! Jambuhbye!
English
#Gaming

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Slowly. It should, like Super Metroid does in most cases, give you a progress-expanding ability or tool after each boss fight. Or, for a different but similar approach, at around the same time interval as it would do if it was given after each boss fight. I've never been sure how Castlevania is at all similar to Metroid though. To me it's just a 2D adventure game, and I don't understand at which point you unlock things and places. That hasn't happened in the Castlevania games I played.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon