Outlast:It had promise, it had beautiful graphics, but the promise faded within the first 10 minutes before it became a mindless series of jump scares and Hollywood cliches. Blood and gore do not make good horror if there is no creativity or thought involved.
Amnesia A machine for pigs: Whereas the first Amnesia made me shit my pants with dread and made me want to turn off the game before I took another step, this one decided to tone down the horror by having some of the most ridiculous monsters I’ve seen in a survival horror. Plus the story sucked.
Condemned Criminal origins: great combat, predictable scares.
Silent hill homecoming: This is where silent hill died. It lost the subtle creepy vibe only j-horrors can give you, and went for a more in-your-face beatem up.
5NAF (all of them): A game all about delaying the jumpscare.? No thanks, sounds boring.
The last but not least, F.E.A.R.- Creepy girl with powers cliche? Check. Poorly timed and predictable scares? Check. Dull, bland, and confusing level design? Check. F.E.A.R. contains almost zero originality. What creativity it does show, clashes with the horror. Sure it’s cool to be a soldier who can slow down time, but at the same time, how can I possibly feel threatened when I am...a soldier who slows down time? It boggles my mind when people actually tell me they were scared by this pile of garbage.
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Oxenfree is a pretty good horror game, with an interesting art style.