JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
9/18/2018 5:51:46 AM
77

Gambit Invaders: Low Risk, High Reward

I personally don't understand why the devs made the invader overpowered. Why does the guardian that invades the other side get to see everyone's locations and have overshields? Not only that, but they can also see everyone's mote count so that they know exactly which guardians to kill to have the biggest impact. I don't know why the guardian that wants to split off from his team to attack the other team gets a buff. Invading the other team should be a high risk, high reward situation. You are leaving the comfort and "safety" of your territory to potentially hinder the other team. They also mostly use Linear Fusion Rifles so they can just body shot guardians that they know the locations of to get a one hit kill. That doesn't make any sense why Bungie would do that. Don't get me wrong. I think the Gambit game mode was a great idea and with the right changes, would be a great mode but currently I think that is the only big flaw in my eyes.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • As an invader, you have to go 4v1 your job is to turn the tide of the battle for your team, an example, the other night I was invading and got 20+ kills and healed the enemy primeval for around 150% between both rounds, because of that my team was able to stage a comeback and win the game, a good invader is terrifying but a crappy one can lose your team the game, invading is fine.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    12 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon