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Destiny 2

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9/18/2018 5:51:46 AM
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Gambit Invaders: Low Risk, High Reward

I personally don't understand why the devs made the invader overpowered. Why does the guardian that invades the other side get to see everyone's locations and have overshields? Not only that, but they can also see everyone's mote count so that they know exactly which guardians to kill to have the biggest impact. I don't know why the guardian that wants to split off from his team to attack the other team gets a buff. Invading the other team should be a high risk, high reward situation. You are leaving the comfort and "safety" of your territory to potentially hinder the other team. They also mostly use Linear Fusion Rifles so they can just body shot guardians that they know the locations of to get a one hit kill. That doesn't make any sense why Bungie would do that. Don't get me wrong. I think the Gambit game mode was a great idea and with the right changes, would be a great mode but currently I think that is the only big flaw in my eyes.

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  • I think it's less an issue of the Invader being overpowered and more an issue of too many players want to ignore the PvP aspect of the PvEvP game mode. I see my teammates ignore that there is an invader in insanely stupid ways when I solo que. Smart teams preplan. have someone or two someones with low/zero motes who can hunt the invader down/distract them till their time is up. Honestly I think the issue here is that groups of solo players really play this mode stupidly.

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