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originally posted in: Scout Rifle Damage
9/22/2018 4:16:49 AM
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Someone had called out handcannons as more OP than Pulses, which is what I was commenting on. At the moment it looks like their remark has disappeared into the aether.... I don’t agree with you though that the weapons are in a well balanced spot. Pulses are clearly in a better position overall than other primaries, even though sure, SMGs and sidearms are probably fairly okay within their regime, obfuscated though that may be by Shotguns. I think the special ammo situation is a mess, and I’ve been against the increased heavy ammo since they first made that change, and snipers have long needed significant QoL work across the game.
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  • Pulses main issue is that there too easy to control at long range... I can 2 burst a person from halfway across a map and land probably 6/8 headshots on average.

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