Card 1: [u]The Reckoning: trap card.[/u]
Effect: destroy all cards on the field with effects.
Card 2: [u]Hammer of Sol: normal monster.[/u]
1500 attack, 1500 defense.
Card 3: [u]Grand Slam: spell card. [/u]
Effect: Target one card on the field, destroy it.
Card 4: [u]Hammer Repair Shop: field spell.[/u]
Effect: all monster cards you control gain 100 attack and defense every turn, this card lasts until destroyed by opponent.
Card 5: [u]HammerFist: fusion card. [/u]
3500 attack, 0 defense.
Effect: this card can be normally played. If this card is pared with “SwordFist” their attack and defense are combined.
Card 6: [u]SwordFist: fusion card. [/u]
0 attack, 3500 defense.
Effect: this card can be normally played. Same effect as HammerFist.
Card 7: [u]Unknown Door: ??? Card. [/u]
Effect: This card allows you to access deatheater’s cards.
Card 8: [u]City Walls: spell card. [/u]
Effect: all hammer type cards cannot be destroyed for 5 turns.
Card 9: [u]Holy Enchantment: spell card. [/u]
Effect: select 1 card you control, increase its attack by 2000 and you can use its effect once again.
Card 10: [u]Wherever the Wind Blows: trap.[/u]
Effect: if your opponent declares an attack, negate the attack and end the turn.
Card 11: [u]Dark infection: equip spell.[/u]
Effect: equip this card to a monster card, that card changes to a darkness monster.
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... Yay cards... [spoiler]not included in the DLC[/spoiler]