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I remember when Warmind came out I put about 20 hours into grinding Crucible to get my Jade Rabbit catalyst to drop (I’m a Scout Rifle guy). That also happened to be the time it took for my first valor reset, give or take a match; the two happened about the same time. It’s something of a joke at this point that I’m still waiting on a Vigilance Wing catalyst and, as of the most recent Iron Banner, have finished 5 Valor rank resets total. The sleeper nodes being purely random were the other major clue aside from catalyst drops in Warmind that this was Bungie’s mindset, and a lot about Forsaken speaks to that same mentality. Sparse drops, but also random gear rolls? Checks an artificial inflation box. Literally all the game economies right now? Artificial inflation and draining of existing, long time player stockpiles so Bungie can better control the state of economy going forward. Continued RNG dependence of having engrams decrypt for the right gear slots to gain power, compounded by fewer drops per powerful engram and many engrams being of lower power? Same story. There’s sparks of cleverness in some of the content design and certainly aspects of the art, but overall everything is very much lacking and lots of rough edges. It only takes noticing that all sniper archetypes have the same total carried ammo in PvE to realize that Bungie put no serious work into actually balancing the game sandbox in a lot of ways, especially given the unjustifiable scout rifle PvE nerf that happened. Sorry to rant. I’ve put a lot of time and energy into D2, and it feels like Bungie has basically just been casually drawing over everything with a crayon instead of actually putting quality time into the game.