Yeah...with so many of these people it’s like,
“Guys, you’re completely glossing over the fact that D1 legendaries had twice as many strong perks as D2 legendaries. That’s your perceived power difference; has nothing to do with whether rolls are random or not.”
It should not have been rocket science for Bungie to just roll out a more complex mod system to let players slot an extra powerful roll or other scopes or so forth and just use the mods as part of the late game farming drive; letting players use messing around with customization to build investment and playtime rather than depending on RNG. At the very least it’s a middle ground between two camps of players that both obviously exist, otherwise we wouldn’t have had the design choices we did for Vanilla D2. But instead they just walked back to D1 designs and left a mess of depreciated year 1 gear that they refuse to update in their wake. It’s frankly generous to call their seesaw approach to design lazy. I would go so far as to call Bungie’s attitude with Forsaken and particularly its post launch handling unprofessional. So many of the issues, from economies to balance to simple design aspects addressing the needs of various different types of players, are obvious sticking points on inspection. Many of the issues remain unacknowledged or obviously mishandled by Bungie.
Also, have we even gotten to the part where there’s only a handful of new exotic weapons, and two are bows, two are hand cannons? I can understand two bows, since that’s a new weapon type outright, but like....this just seems sad.
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