As a Titan main and Sunbreaker enthusiast (can’t you tell?) I was HYPED for the new Code of the Devastator, and the end result was kinda disappointing.
Don’t get me wrong, the super does good damage when roaring flames is active and I like the melee and don’t believe it needs any damage buff, but the super could use a little tweaking.
First, for pvp sakes I would change the lunge distant slightly and increase the aim assist (or hit assist idk) because if your using the light attack and your target just backs away, you’ll look like an idiot as you attempt to twirl towards them, and may never reach them. I also think that there should be assist with vertical enemies, with hunters just jumping around it feels like you’d never hit em. Along with this, sometimes it feels like you hit an enemy but then you just go flying off, and it’s hard to combo multiple light attacks.
Second I would increase the damage of the over head smash attack. I haven’t done testing my self but I would assume the regular hammers with explosive pyre (especially with hammer strike) does more damage than burning maul, I would increase damage of the AoE explosion in the initial slam and when paired with the fire tornadoes, would do great damage, which rewards you for getting up close to do lots of damage.
Third, Sunbreakers in general need more specific exotics. Yes there are a lot of very good titan exotics and yes there are exotics that are great when paired with Sunbreaker, but outside of hallowfire heart along with ashen wake and khepris horn(which aren’t really a Sunbreaker exotic) there aren’t any Sunbreaker exotics great for general use.
I propose Exotic gauntlets (maybe similar in style to D1 trail gauntlets) that grants an increases to the rate of which your abilities charge while roaring flames is active and your super drains slower while roaring flames is active. The greater the amount of stacks the greater the affect.
Leave any suggestions on what you think should happen to Code of the Devastator (or if you think it’s in a good spot) and any Sunbreaker exotic suggestions, Id like to hear them. I’ve recently updated my ideas they are here https://www.bungie.net/en/Forums/Post/249018091?sort=0&page=0
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Edited by thesith411: 10/5/2018 3:05:54 PM[u]Suggested Changes for Code of the Devastator[/u] [b]Super[/b]: the spin should be replaced with a dash/charge move that'll barrel through enemies and leave a trail of fire, mostly for mobility and probably decreased super energy cost (like Suncharge in D1, but not nearly as strong tracking, also it'd be great if you move like how the subclass tree's pictured titan is posed in the menu) [b]Throwing Hammer[/b]: faster throw or better tracking for hammer throw in PvP (tracking is turned off for PvP), increased pick-up range, and an indicator to point out your hammer's location (it sucks losing your hammer since the tree is indirectly built around it). [b]Exotics[/b]: only one in the history of Destiny is good, Hallowfire Heart. But even then, it gives a perk that already existed in D1, so it's unoriginal for D2. All of these exotics have been straight up bad (Khepri's Horn and Ashen Wake) or unoriginal (Immolation Fists, D1 though, and Hallowfire Heart), so they haven't had much of an impact, especially in PvP. P.S. I still love you Hallowfire