[quote]Going to have to disagree. Sniping isn't meant to be a viable option all match long and at any range like it was in D1. Currently sniper rifles are really good in the hands of good snipers and that's how they should be.
In the current ammo economy they're also balanced well because it's more difficult to only sit back and snipe all match long since you have to push for ammo.
If you want pointers on great sniper rifles and how to use them, I'd recommend the newest episode of Crucible Radio with Joverated guesting.
As for shotguns, they're as easy to counter as they've ever been and probably the easiest since vanilla D1. There are so many great options to deal with them. Cammycakes put up a great video on it the other day, recommend giving it a watch.[/quote]
Can't stop a shotty when the hit from fing 15 meters and ttk even on a sidearm or smg 900rpm is still too slow on all headshots. Go play rumble with 3 snipers and tell me their fine, you're not gunna get even 5 kills
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Its been a long time since i've played another shooter like call of duty or battlefield steadily. I can only refer to whats going on in destiny PvP right now. In this game the shotgun range on pellet shotguns seems to be a bit overpowered. I use shotguns half the time in the energy slot as an anti-shotgun measure or as an "oh-sh*t" button. I prefer using a fusion-rifle as an energy weapon offensively and defensively though. BUNGIE, WHERE's MY SUSANOO?!! I miss the days you used to hear pocket infinity firing off in the background in PvP. It used to be so funny every time i heard that.
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Shotguns aren’t OP. You just have a game where, for the last year, shotguns were basically removed from the game. So people have forgotten how to deal with them. New players never learned. People who prefer more passive play styles didn’t have to deal with them. We have been down this road before. It only leads to a broken game.
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I have no idea how they control anything. We have our own primary, energy and heavy weapons. Actual grenades that can kill. Class abilities, jump abilities... Hell run Telesto if shotguns are that big a problem for you. You don't even have to shoot them. Just lay the shots on the ground and let them kill themselves charging you.
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then i would have to ask you do you play competitive? Cause try and push for a charge or breakpoint plate without a shotgun. Shotguns lock down chokes and objectives to an extreme level if you dont use one yourself. And even if you use one yourself its tradekills 50% of the time and the other is just based on ping. Also, i strictly said that it comes in regards of YOU pushing or trying to gain control over objectives. I deal with -blam!- shottys charging me all the time with Lunas Howl. The problem arises when you have to actually rotate and or push for objective based play. Even if you chunk someone and they back off, it is nie impossible to push yourself and finish them off as you will get instad as soon as you round the corner.
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That's not a weapon balance problem. That's a map/design problem. When you start balancing weapons around game modes you get D1 over 3 years into D2. That's not good.
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I’ve been saying this^^
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You should be able to use a sniper a rumble. Go watch other games in FFAs. Snipers are a viable option, why are they not in Destiny?
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Map design and game modes.