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Destiny 2

Discuss all things Destiny 2.
10/14/2018 12:03:12 AM
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The Problematic Crucible!

I've gone into crucible more times then I can count and I've noticed some bug problems. Topic 1) My main is a warlock, but there is one thing about a warlock that is so annoying at the moment. The new Nova Warp. This needs to be dealt with. Any ideas? Topic 2) Slack will come from this, but it's unfair and needs to be addressed. The titan shoulder charge. This needs to be dealt with. Any ideas? My base line of thinking stemmed from adding a one shot move to the other characters as a counterbalance. Any ideas? Topic 3) Shotguns. I love them, but they get alot of hate. I've notice that shotguns don't act like real shotguns. The slug precision rounds do, but everything else doesn't. The spread is no where near enough and the range is way too far. Any ideas? Topic 4) Hit registration. This topic is specific. My shots hit, and I will get the kill, but when guardians die at the hand of most of my weapons there is a brief period where there death doesn't register. It doesn't show up on the hud, so I tend to double tap them and waste more time on them then i should. If you've experienced similar please let me know. Any ideas? Topic 5) We all know this one... Unfortunately is the spawn locations. I hate getting spawn killed. I would like a rework on this. What is everyones thoughts on this? Topic 6) Resiliance/ Recovery/ Mobility. Or RRM. Now we all know this needs a rework. Not so much in pve (that I know of), but definitely in pvp. -Mobility affects staffing speed and how high you jump... ok that's great, but for me it's very inconspicuous. Lackluster at best. Not very noticable. I think this should be more noticable. Any ideas? -Resiliance in it's most basic for is a resistance to damage or how much damage you can take before you croak. This is very tricky. Too much and its op, too little and it's a "nerf". Any ideas? -Recovery is how fast your shields regenerate. This is a pretty easy to understand. Another touchy subject to say in the least. I dont think this needs to be tweaked too much. What is everyone thoughts on this?

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  • 1). I'm hesitant to call for any Warlock nerfs because even though I don't play as a Warlock I've always had respect for the people who do. Maybe lowering the amount of resilience on Nova Warp would help. 2). I was mortified when I learned that the OHK shoulder charge was coming back but it hasn't been too much of a problem. In most matches I've had if someone is relying heavily on that to get their kills they tend to end up at the bottom of the stats for their team at the end. 3). The range on some of the shotguns is definitely ridiculous (Chaperone, I'm looking at you). The worst part about shotgun range is when someone has host or a better connection to host than you it can get out of control. People sliding around with a shotgun like that one commercial where the soccer player just keeps sliding. 4). I'm not sure if its just problems on my end but since Forsaken dropped Shax will tell me I got a double kill like 2 minutes after I got it. Or if I get a kill streak he is all late telling me. He needs to put the stein down. 5). I shouldn't argue about the spawns but I get so much joy out of demoralizing people by spawn killing them that its hard for me to say they need to be reworked. You can demoralize a team into a loss by doing that. 6). Don't have too much of a problem with the way RRM works. If they decided to make the different aspects more pronounced then we might be faced with an RRM meta.

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