Wrong again.
Adjusting the sandbox is how you [i]fine tune.[/i]
Buffs and nerfs can’t overcome design flaws in the game. They can’t overcome repetitive map designs that all favor the same style of play and funnel people into the same fight at the same ranges.
They can’t overcome game modes that do the same thing as the maps.
They can’t overcome a designer who is committed to working off the formula of a [i]dying[/i] franchise (Halo), that is incompatible with the design choices they made for THIS GAME.
They can’t work when you are working the wrong end of the problem.
You can reduce shotguns range to [i]ZERO[/i], and all you’ll do is BREAK THEM IN PVE, while they’ll just work like shoulder charge does now in pvp.
[b]Because you still won’t have fixed the real problem. That Bungie refuses to allow primary weapons to kill fast enough to limit shotgun usefulness to the range that it can shoot.[/b]
Take distance off its range, and players will just start their rush that much [i]closer.[/i]
Which is what happened [b]the twenty two OTHER times they were nerfed.[/b]
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