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Destiny 2

Discuss all things Destiny 2.
Edited by A Tigerstorm: 10/31/2018 12:47:45 AM
18

If Destiny was an RTS like Halo Wars: Part 4, Hive

Part 1: https://www.bungie.net/en/Forum/Post/249389950/0/0 Part 2: https://www.bungie.net/en/Forum/Post/249394617/0/0 Part 3: https://www.bungie.net/en/Forum/Post/249404088/0/0 Faction 4: Hive -Strengths: •Fast and cheap infantry productions, and unlocking special research options allow the Hive to either come back from the dead instantly when activated, or be re-spawned at your main base with more HP for a short time. •Increased Line of Sight •Can take over vehicles with specialized units •Powerful air units -Weaknesses •No vehicles of their own •Cheaper units also make weaker units. Main building: Swarm Brood -Tier 1: Swarm nest -Tier 2: Infested Halls -Tier 3: Halls of the Ascendant Infantry: Brood halls -Core Infantry: Acolytes. Nimble and easily useable. Upgrades allow for more acolytes in the squad. -Anti Infantry: Thralls. Weak, but deal good damage to Infantry. Upgrades allow for more damage against air units. -Anti Vehicle / Anti Building: Knight boomers. Two knights equip with boomers. Boomers deal huge damage to vehicles and turrets. -Anti Air / Anti Infantry: Adherents. Acolytes equipped with snipers. Air units fall quickly to these acolytes. Infantry less so. Air: Hall of Screams -Core Air: Infesters. Small and nimble air, can infect vehicles and air units and turn them over to control of the hive. Upgrades allow for increased armor when taking control of vehicles. Infesters are lost when taking over vehicles. Good against vehicles and air, but weak to buildings and infantry. -Support Air: Witches. Witches can heal and damage enemy units. Upgrades allow for smoke clouds, poisoning enemies over time while healing allies. Moderate damage all around. -Artillery Air: Shrieker. Mobile artillery unit. When not set up, shriekers deal good damage to infantry and other air. When set up, deals good sustain damage to all unit types except for buildings. Very weak to Anti Air. -Ultra Air. Wraith: Large flying dragon like hive creature. Deals good damage to all unit types with significant health. Very weak from Anti Air though. Research: Worlds grave -Super Unit: Ogre Abomination. Large Ogre with extreme damage in the form of sustained beam damage. Can stomp to stun and deal damage to any and all ground units. Leaders: -Dûl Incaru, The Eternal Return “A powerful witch, with only one goal in her mind. Death to anything that is not considered an ally. He powers allow for time to slow down, increasing her units speeds while slowing down the enemy. The only disadvantages for her are that her leader powers are on a long timer, and requires more accuracy than other leader powers against enemy units.” I NEED HELP I need ideas for Hive leaders. Anything works at this point so far, as long I can get some more help. Whoever gives me a great leader, I can credit you for the name for as long as this list lasts (chances are until Destiny 3 comes out)

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  • Nokris , Herald of Xol Has an aura around him that empowers units that Stands in it. Empowered units that are killed give Nokris more power. Warpriest Has an aura around him , enemy units that stand in this aura when the warpriest activates his special is instantly killed leaders will only take 20% damage from this

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