For what I can only assume is to speed up completion progress for Breakneck. One less round means a quicker match completion. Welcome to Destiny. Where losing is actually the most efficient means in which to acquire something powerful meant to be earned.
NO player should EVER be encouraged to do something that is not winning in competitive modes. EVER. These PvP quests steps are a massive hinderance to the enjoyment of this game.
Last night I saw a post in Fireteams titled “speed losses in gambit”........
This. Is. Why. We. Can’t. Have. Nice. Things. Bungie PLEASE stop doing this. It’s a broken way of doing things.
Edit: Thanks to all the honest people that admit that they WANT to lose the second round if the first round was a loss. I understand this feeling. I feel the same way. This is exactly why this is an issue and why PvP quest steps are a bad idea, as well as why Gambit in general could be different in a way that eliminates this sort of thing.
It's not as easy as you might think - to design a quest/bounty that players CAN'T work around to the detriment of others. The real target of your ill will should be those players who can't be arsed to run a proper quest. But...
The answer I've come up with had to be 2-fold: Require a length of time in Gambit - a number of hours (let's say 10 total). Problem with this is AFK and rubber-banders... So you'd need super good detection for those players and boot them quickly so they can't just run in circles and queue into game after game...
Can't be a number of rounds, because then you incentivize losing the middle round. Can't be wins, because nobody can control that (and of course, cheating). I suppose it could have been a number of motes to the bank, but that might also get tedious if your team is hogging them all.
It's just not 100% fool-proof to design a non-exploitable quest/bounty. Be mad at the pricks who don't play right. Give Bungie some slack...
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