I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs.
1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super.
2. Have the light attack consume significantly less super energy.
3. HUD indicators to wear the throwing hammer is (or just see it through walls)
4. Speed up the slam animation and the fire trail speed.
5. Have the fire tornado pull enemies into it (a strong pull too)
6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames.
That’s all I got for now. What do you think.
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LET ME TURN MID SLAM TO ADJUST IT AND BE MORE SUDDEN.
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Edited by jokefacekillah3: 12/26/2018 7:21:23 PMIn pve this super can do massive damage if used right. I stumbled across the synthocep build with the burning maul and just with synthocep buff you can do more damage with the super to a boss then with Celestial Nighthawk. Now if you add in the roaring flames stack and get it to x3, with the synthocep buff you can do the most damage out of any super. The super itself could use a buff if you don't have these exotic arms, but if you do pop these suckers on and watch everything melt before your eyes. I should throw it in here that the ground slam is where you do the most damage. The light attack doesn't do as much at all. https://youtu.be/5gnwwNuYyvk Watch this video to get exact damage numbers.
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the light attack needs a bit of a damage buff and it also needs to take less super. the heavy attack needs more mobility, i feel like a sitting duck when i use the heavy. make it so when you are leaping to slam the hammer you can sorta aim it till you hit the ground. there should also be some sort of remote detonation on the heavy attack
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So you want it to OHKO roaming supers on one light attack? Cool, never understood why the community was so awful at buffs lol
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Hmmmm.....it sure as hell ohk in mayhem lol
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Burning maul may suck, but it is fun. If you time it right you can crush tethers with your heavy slam before they activate. All it really needs is 1 hit kill light attack and bigger lunge. Because everyone and their mother always jump straight up as soon as the initial slant happens, which would be easy pickings if the light attacks didn't whiff every hit or tickle em if it actually connected.
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I think 1, 2 and 4 should definitely happen. I just don’t know about the others. It doesn’t need to be Super mobile but at least OHK all guardians. I’m sick of shit taking 20 years to kill a damn Nova Warp but a Burning Maul Titan can be killed by a shotgun do to the time it takes to Slam your Hammer and how precise the hit needs to be to have the charge explode
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Personally it needs a extension and a damage increase and change of ability For the light attack spin it shouldn’t crunch up as much super energy as it does and instead it should only take energy away when it connects with a target as well as if your in the air and use it, IT SHOULDN’T CUT MOMENTUM AS HARD In general PvE damage increase to keep it in line with other supers The heavy attack shouldn’t knock up but rather pull in like a vortex so it traps targets inside and the burn should rapidly increase the longer a target is trapped inside (obviously guardians would die the moment the vortex hits) but this would also make it so that it can clear rooms just as nicely like spectral and warp but at the same time not as efficiently because it’s better suited for destroying mainline targets and the heavies in the back
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Always has. Im aware it can be used effectively but to me its so disappointingly underwhelming.
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Not saying it doesn't need a buff, it totally does. But, but it is a god and shutting down supers, can't tell you how many sentinels, nova warps, and spectral blades I've destroyed with it. And on offensive with right timing, the heavy attacks fire waves have some serious tracking, I wish I had a video but litterely, they curve, and the heavy attack (with right timing) can wipe out like 4 people with one slam. I just use the slam not the light attack, but your totally right, it needs a buff. In PvE I'd like a buff, but it is technically the highest damaging super in the game after A LOT of settup. What would make it great is if we had subclass customization, because if it had melting point the class would be godly, but the other classes will still have play, and with this there might even be builds to make bottom tree viable
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Edited by ClovenTrack620: 12/24/2018 11:42:58 AMim not sure what burning maul is but if it's that new hammer super then yeah, it desperately needs some kind of buff i literally run circles around the biggest rock i can find and make the titan waste his super, i think it's more of a PVe oriented sublcass, but then again i've never seen any1 use there either Bungie should make it so that titans can throw that thing like the regular solar hammers, basically hammer of sol on roids, that would be more efficient & way more cinematic
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Reduce energy cost heavily, increase the spins damage as a whole, indicator on hammer throw, maybe 3 extra seconds on roaring flames, maybe light attack kills restore super energy, and increase the slam damage by 15% to make it's point blank damage higher, but have it's projectile damage be the same. It says this hammer can generate earthquakes, but the only thing that shakes is my hands out of frustration when setting it up is so annoying.
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Buff that and buff nova bomb
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Or add something to one of the abilities. Hard to warrant using it in higher end content when Melting Point is a thing. Being able to throw a teeny hammer that only gives health regen proc after chasing it down in order to pick it up isn't as fun as they think it is. Funny for the first hour or two, but it loses its luster really quickly. Luckily it's good for stunning big bosses with heavy slam spam, but other than that, eh. It looks coolerbthan it really is.
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Every titan super needs a buff. Warlocks have Warp which is stupid in every way and Hunters have Barrage which is pretty good too. I was playing Mayhem with missle and was hitting people dead on and not getting kills.
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Wait, a hunter main asking for titans to be buffed? Especially Ghost?! SOMEONE STOP THE -blam!-ING PRESSES WE’RE MAKING HISTORY!!! [spoiler]Seriously though, I needs a buff. I was so excited to use it, only to find out its shit [/spoiler]
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Amen, Brother!
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The super's light attack needs to operate like the Iron axe Imo
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Edited by Forest: 12/24/2018 12:26:24 AMSunbreaker as a whole needs buffed or reworked. Exploding hammers yea don't let whiners confuse you it is highly inconsistent and the whole "tracking" it has is a total myth and it takes 2 hammers to the face and the explosions they cause to kill another super with low resilience and no masterwork armor but a sunbreaker titan with 200 health and full masterwork armor still dies in 1 or 2 hits. Sunspot hammers both super and neutral game is just awful. You have to stand still in a sun spot to take any advantage over the effects. When has standing still in PvP or PvE have ever gone right ?
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Here's what they need to do to buff it: -Reduced Super Energy cost of light attack on hit by 50% -Increased hit detection range of light attack by 0.5m -Increased initial explosion radius of slam attack by 1m, and its damage by 30% -Roaring Flames now extends duration of Burning Maul by 8% per stack
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I've only ever been killed by that Super once and that was pure luck on his part. He was just spamming it in every direction and as I came around a corner one of the tornadoes hit the wall next to me and got me. It's so easy to dodge it. It's such a crap Super in pvp. It's pretty cool in pve though. It does tons of dmg on bosses and is great for taking out big groups of enemies.
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I agree with all but 5 unless my tether is allowed to do that
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I would remove the whole fire trail and tornado and replace it with covering a large area in lava or fire that does constant damage. Allow us to call back the hammer, that thing goes flying sometimes and putting yourself in danger just to pick it up is stupid. Yes, we get health regen but getting hit ends that regen right away.
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Perfect
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Just change it to a panic super that does the spin immediately followed by the slam. Buff the damage and AoE of both attacks and have it apply melting point to anything it hits.