I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs.
1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super.
2. Have the light attack consume significantly less super energy.
3. HUD indicators to wear the throwing hammer is (or just see it through walls)
4. Speed up the slam animation and the fire trail speed.
5. Have the fire tornado pull enemies into it (a strong pull too)
6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames.
That’s all I got for now. What do you think.
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Edited by Forest: 12/24/2018 12:26:24 AMSunbreaker as a whole needs buffed or reworked. Exploding hammers yea don't let whiners confuse you it is highly inconsistent and the whole "tracking" it has is a total myth and it takes 2 hammers to the face and the explosions they cause to kill another super with low resilience and no masterwork armor but a sunbreaker titan with 200 health and full masterwork armor still dies in 1 or 2 hits. Sunspot hammers both super and neutral game is just awful. You have to stand still in a sun spot to take any advantage over the effects. When has standing still in PvP or PvE have ever gone right ?