I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs.
1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super.
2. Have the light attack consume significantly less super energy.
3. HUD indicators to wear the throwing hammer is (or just see it through walls)
4. Speed up the slam animation and the fire trail speed.
5. Have the fire tornado pull enemies into it (a strong pull too)
6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames.
That’s all I got for now. What do you think.
-
Not saying it doesn't need a buff, it totally does. But, but it is a god and shutting down supers, can't tell you how many sentinels, nova warps, and spectral blades I've destroyed with it. And on offensive with right timing, the heavy attacks fire waves have some serious tracking, I wish I had a video but litterely, they curve, and the heavy attack (with right timing) can wipe out like 4 people with one slam. I just use the slam not the light attack, but your totally right, it needs a buff. In PvE I'd like a buff, but it is technically the highest damaging super in the game after A LOT of settup. What would make it great is if we had subclass customization, because if it had melting point the class would be godly, but the other classes will still have play, and with this there might even be builds to make bottom tree viable