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Destiny 2

Discuss all things Destiny 2.
Edited by Ghostfire239: 12/24/2018 11:35:05 PM
26

Burning Maul needs a buff!

I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs. 1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super. 2. Have the light attack consume significantly less super energy. 3. HUD indicators to wear the throwing hammer is (or just see it through walls) 4. Speed up the slam animation and the fire trail speed. 5. Have the fire tornado pull enemies into it (a strong pull too) 6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames. That’s all I got for now. What do you think.

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  • I think 1, 2 and 4 should definitely happen. I just don’t know about the others. It doesn’t need to be Super mobile but at least OHK all guardians. I’m sick of shit taking 20 years to kill a damn Nova Warp but a Burning Maul Titan can be killed by a shotgun do to the time it takes to Slam your Hammer and how precise the hit needs to be to have the charge explode

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