I was wondering if you could change the Sanguine Alchemist skill and make all the sorcerer's void abilities poison ... Something like poison causes 35-45% of the skill's damage as extra void damage for 3 seconds, think about it, you would turn the sorcerer's lesser used exotic into one that will never be missing from any sorcerer's inventory.
The poison will help the grenades obviously, but imagine if we loaded the vortex grenade and this in addition to causing its maximized damage will cause 35-45% more damage per second, or the rift of the sorcerer with this new change of the exotic could help to maintain a position or territory as it would poison the enemies standing on it (like the titan's wall)
This exotic would complement incredibly well with le monarque since you would be like a poison apothecary or poison expert
Also I would like (if possible) to make a emote that would launch so to speak 100 of glimmer, is that I like to use the emote of heads or tails and could be combined very well with the saxophone and this possible emote. Obviously the released lumen will come out of the player's inventory
Many thanks (sorry for my bad English, I speak Spanish).
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