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Destiny 2

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3/4/2019 1:02:29 AM
13

Spectral Blades is so unreasonably strong right now

I know that a lot of hunter mains are going to ree at me over this post, but I need to give some feedback that I've been holding onto. I'm a titan main, and I have an affinity for Sunbreaker. Can't get enough of it. But I've been noticing something over the several hours I have spent in Competitive over the past few days. And that thing is that Sunbreaker feels useless compared to Spectral Blades. Mind you, I'm not talking about the whole tree; I have no problem with Way of the Wraith in general. In fact, I think the rest of the tree is very well balanced right now. But the super, oh boy. Here is what I think is wrong with Spectral Blades. - The super goes on for a ridiculous amount of time. Seriously. It outlasts every super in the game, from what I've seen. - It has way, way too much armor. I have an easier time taking down a Fist of Havoc running full speed at me than I do a Spectral Blades meandering towards me. It feels impossible to shut down, unless you have a suppressor grenade or get lucky with your own super, which is hard considering: - The super's hitbox is way too generous. I get that Bungie changed it because it was too inconsistent before, and that's fine. I saw some really sad misses and shortstops before the buff. But over the past five days, I think I've been victim of more unreasonable hits from the super than I have been any other unreasonable hit in the game. The hitbox is at least three times the size of the knives. That's all I really felt like whining about. I get that super balancing is hard, since it is all too easy to take a super form overpowered to useless with small tweaks, but I would like to see this addressed soon. All too often in a game type like Countdown, a Spectral Blades pop feels like a free, uncontested round win.

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  • The only thing that needs to be toned down is the damage resistance. Or takes way too much to kill a spectral Hunter. It may just seem long when you just run away instead of teamshotting one because you know you can't take it down close range. The hit detection is fine. I still get hits that don't register very often (as most melee roaming supers do)

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