https://www.bungie.net/en/Explore/Detail/News/47648
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#destiny2
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Question? By any chance are these new weapons going to actually create a change in the stale hand cannon/shotgun pvp meta. Or is it just trying to make an appearance of change. I don't really see a good advantage to any by details posted. Scout rifles dps rates are terrible as is. I don't think one stacking perk is gonna help. The dragon fly will be more effective. Sadly it relies on getting a kill with a weapon that's base damage rates in PvP and pve have been obsolete since shortly after warmind release. The only use I've seen for an smg is risk runner in second forge or Gambit on a fallen round (once every 10 games). As the requirements to spur it off don't really help as any hand cannon or shotgun can do you in before you can weapon swap. Lastly that mg sounds like it going to just be what the breakneck failed to be. A fast firing damage stacking tool. Just like breakneck except the mg has the mag capacity to actually do it. What happened to the player base you ask. Well millions of people need as many options to match play styles that very wildly. I don't think the base is ever going to come back up because base weapons aren't balanced and most are useless because of it. The shotgun meta is old and stale has been since D1. Remember to ammo Regen nerf on the invective to bring it under control. In the early days of D2 Crucible was in a good place. All weapons we're viable team size was lower movement speeds we're lower leaving open room to safely spawn. You could use any weapon and be just as successful as any other. There are always going to be issues but the basics of balance are off. How can you stack the scale evenly of the fulcrum sits to one side not centered. Just saying