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Edited by Moof Juice: 3/11/2019 3:15:48 AM
21

Competitive Pinnacle rewards system rework idea.

So I had an idea of how to make pinnacle rewards more accessible, and increase comp participation. To preface this, I have my Luna’s, I got it the first season it was available, I got to 2400 last season and I’m already over 1500 this season. MOSTLY solo. So this is not me trying to make it easier for myself. Here is my idea, Each season, IF a new pinnacle weapon is introduced at the same glory rank tier, the previous seasons pinnacle weapon rank requirement is reduced to the next tier ( from fabled to heroic to brave) and an additional quest step is added, This would continue each season, So right now Luna’s howl would require brave rank, but two additional quest steps. Mountaintop would require heroic, and a new quest step. Not forgotten would remain at 5500 because no new 5500 weapons have been released.

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  • From my point of view the problem with the quest is forcing final blows in a team match. If I could earn those kills in rumble I think it a different story. I don't understand why so many (all?) of the quests for these weapons require final blows in team match ups. It forces the players to work against each other, or gimp themselves in an effort to complete the quests. I'm on the part to get final blows with hand cannons in comp. I'm always bottom of the list and if I'm lucky I get 2-3 kills a match (unless its countdown or survival). It makes comp an uphill climb, me useless to my team, my team useless to me (ksers), and the experience is bad. Comp should be for playing my best with people also playing their best for the win, not to complete quests.

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