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Destiny 2

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Edited by Moof Juice: 3/11/2019 3:15:48 AM
21

Competitive Pinnacle rewards system rework idea.

So I had an idea of how to make pinnacle rewards more accessible, and increase comp participation. To preface this, I have my Luna’s, I got it the first season it was available, I got to 2400 last season and I’m already over 1500 this season. MOSTLY solo. So this is not me trying to make it easier for myself. Here is my idea, Each season, IF a new pinnacle weapon is introduced at the same glory rank tier, the previous seasons pinnacle weapon rank requirement is reduced to the next tier ( from fabled to heroic to brave) and an additional quest step is added, This would continue each season, So right now Luna’s howl would require brave rank, but two additional quest steps. Mountaintop would require heroic, and a new quest step. Not forgotten would remain at 5500 because no new 5500 weapons have been released.

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  • Bungie needs to do major QoL changes to make it more attractive. But let's be honest for a second, the comp is comprised of players themselves so we can't all lay blame on Bungie. We as players have accountability too. KD discrimination, some want to win at all cost (even cheating), and any attempts to make it more attractive to players are deemed "casualization", "the end of destiny", or "ruin PVP" (Everyone having same guns doesn't ruin PVP most PVP games have the same guns, what ruins PVP is low population). The most basic question everyone is asking themselves is: Why should I play comp right now? A lot of players wanted the feeling of exclusivity. Well, it's kind of exactly what comp is right now (especially on PC). A very small pool of players with the same guns, playing with the same teams over and over. In a way, people got exactly what they wished for. It's like asking "come play with us and earn these guns". Most would probably answer "why?". They drop a god rolled Bygones or get the Perdition, they can battle with the best HC's as long as they stay around the 60 meter range and do it from the comfort of quick play. For close quarters there's shotguns everywhere and anyone can get the Chaperone. TLW is ridiculously forgiving. Not to mention AoS is like a scout masquerading as a HC. Don't get me wrong, not saying to make item quests like daily bounties. But at some point people are going to weigh the carrot against the stick. And comp is a reflection of how many people value the carrot over the stick. And remember, before anyone judges how they value said carrot, remember that we're talking about a bunch of pixels firing better pixel bullets than most other pixels. Not a purple belt in Jiujitsu, or a masters degree.

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