JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
3/16/2019 7:45:48 AM
35

What’s one small mechanic that sold a game for you?

According to Mercurysteam, the creation of Raiders of the Broken Planet (now known as Spacelords) involved one question: does the world need another shooter? Probably not, with some consideration, but there are some little things that can open that question up for reconsideration. Take the HRV system from Blacklight Retribution. Can you think of any other game that replaces minimaps and radars with a temporary wallhack? There’s almost certainly examples of this across the whole industry. Little mechanics that make or break a game. I’ve shared my personal example, and now I’d like to hear yours? What’s one small mechanic that makes a game stand out against the competitors to you? Something you wish more games had? It can be from good games, bad games, or any other sorts of games.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by The First Aifos: 3/16/2019 10:22:13 PM
    In the Paper Mario games, the Steven Universe games, and presumably the other Mario RPGs, they have the best mechanic ever invented in a turn based game. Action commands! Action commands are simply manual inputs that you do after choosing your attack that have a variety of effects, ranging from improving damage, increasing defense, or possibly being the only way a move can function. For instance; Connie’s basic attack in SU:StL can deal double damage if you push A at just the right moment. I love it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon