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3/16/2019 7:45:48 AM
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What’s one small mechanic that sold a game for you?

According to Mercurysteam, the creation of Raiders of the Broken Planet (now known as Spacelords) involved one question: does the world need another shooter? Probably not, with some consideration, but there are some little things that can open that question up for reconsideration. Take the HRV system from Blacklight Retribution. Can you think of any other game that replaces minimaps and radars with a temporary wallhack? There’s almost certainly examples of this across the whole industry. Little mechanics that make or break a game. I’ve shared my personal example, and now I’d like to hear yours? What’s one small mechanic that makes a game stand out against the competitors to you? Something you wish more games had? It can be from good games, bad games, or any other sorts of games.

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  • As dumb as this sounds, Bioware's "Combo" mechanic was one of my favorite things about the Mass Effect series and as soon as I found out it was in Anthem I was sold. From a multiplayer standpoint I like the idea of the primer and detonators combined with the health, shield and armor on enemies. I feel like it opens up way more possibilities for build diversities.

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