This week at Bungie, we’re getting ready for some high voltage.
A storm is brewing. Next week, we’ll kick off what we’ve been calling Arc Week. Our goal for this happening has been to take the element that makes our sandbox crackle and put it under the microscope. The most noticeable update is that we improved many Arc subclass paths from the time before Forsaken. The week will also feature Arc Singe and Arc Bounties to synergize with your updated abilities. To provide a proving grounds for all this new energy, Mayhem will be available in the Crucible to let you experiment with your enhanced Arc abilities using shockingly short cooldowns.
Arc Week will also feature one of the most powerful Arc weapons ever created, the Thunderlord Exotic Machine Gun. If you weren’t able to complete the quest to obtain Thunderlord last year, you will have from April 9 to April 23 to revisit the Cosmodrome and add it your collection.
[url=https://www.bungie.net/en/Explore/Detail/News/47729]You can read the rest here[/url]
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The pace of sandbox adjustments remains embarrassingly slow and the scope unreasonably narrow with each pass. The slow rollout of exotic catalysts is unbalanced and a design failure of the system. Time limited availability of exotic gear (and catalysts, for that matter) is just asinine design. You guys keep aggressively timegating every aspect of progression and gameplay, make the game actively uninviting to play. Do you really feel that pulling shenanigans like these is the right way to persuade people to come back? Honestly, being heavy-handed with time limited availability of stuff is much more of a turn off to the inactive player than it is a turn on. Sure it might work sometimes, but it’s going to be frustrating either way.