Here is an example why, for those who don't know;
On Control, A flag is inside the building that is lit yellow, and in said building is a small branch; that branch is a spawn zone, which doesn't seem like a problem, and it shouldn't be; HOWEVER, for some reason, even if people have a CLEAR SIGHT-LINE on you, since the branch is visible from two angles (one is the flag which is almost always being capped) or Heavy Ammo, you are not safe; even then, people can simply get close enough to use their 180 rpm Hand-cannons to shoot you, because the range is so little; now, what happens when THEY, the enemies, die? They spawn at B, which is RIGHT NEXT to the said heavy.
I guess a solution i would be happy with is if someone is capping the flag, make them spawn more inside of the branch, and make a little map-edit to block off the giant line-of-sight between heavy and it (I know we NEED more Long range maps for scout rifles and Snipers but that is their SPAWN).
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Favourite map in Comp. Can’t stand it in QP. Too small for 12 and as you said, the spawns are terrible. Control is the main issue. Even in comp, if you get control it’s very easy for a team to get spawn-trapped at A and lose in a landslide. My recommendation would be to remove control from that map.