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Edited by a_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • I appreciate the efforts you are putting into the enhancement core issue, but I still think the most significant issue is there's only ONE enhancement core as a reward, even for weekly bounties. How about one core for the daily bounties and 3 or 5 for the weeklies? Infusion is such a core (no pun intended) mechanic to Destiny that inhibiting it by restricting the process with extremely rare materials just makes things less...FUN. As a player, I find weapons I can get comfortable with in PvE and/or PvP. Honestly, I can't wait to get to 700 power, but I don't want to be running around with an SMG, a Fusion Rifle, and a Grenade Launcher to do it. I want MY weapons. To be honest, I'd rather see you revert infusion for Legendaries back to what it was, with shards, glimmer, and planetary materials being the only cost. Use the cores for Exotics and for Masterworking. That way the mechanic still works for truly upgrading weapons/armor (Masterworks) but doesn't inhibit the player from playing the game the way they LIKE to play it. It's frustratingly disappointing to get sweet weapons or armor and not use them because the infusion process is restricted by ONE super-rare component.

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