All the activities you listed are endgame. But as an example:
You want to do reckoning t3. You have a light level of 673 and you can clear t2 without issue. You get an item level to drop later that day at 678. Do you infuse? Or keep it and wait?
Infusing it makes almost no difference in your ability to clear t2, and makes no difference to t3 as you’ll have to infuse the same piece AGAIN later to be effective there.
This is smart infusing.
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They aren’t endgame. They are new when they drop, which doesn’t make them end game. Raids, erstwhile Trials, perhaps some of the PvP pinnacles are end game. I am familiar with the new best practices for infusing. I agree that they are the best path forward under the new system. But there was nothing wrong with the old system. The new system was implemented to slow players down, I posit, because of a lack of worthwhile content to chase. It’s a shell game.