While I see these changes as helpful and welcome I don’t think they’re the optimal changes that would help the game the most. The optimal changes that need to be made regarding cores and mods are to take cores out of infusion cost and make mods farmable through a variety of activities either as random drops upon activity completion or via bounties that reward them upon completion of said bounty (note:I’m talking about MODS not mod components). I think the changes I’m suggesting would land on the game with far better reception than the ones you’ve outlined for implementation in season of opulence.
I’m happy to see the community being continually updated on this and other situations involving the game and where it’s going. Hopefully through feedback and tweaks we can get to a place where the dev team and community are on the same page and the end product shows it.
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