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Edited by a_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • While I see these changes as helpful and welcome I don’t think they’re the optimal changes that would help the game the most. The optimal changes that need to be made regarding cores and mods are to take cores out of infusion cost and make mods farmable through a variety of activities either as random drops upon activity completion or via bounties that reward them upon completion of said bounty (note:I’m talking about MODS not mod components). I think the changes I’m suggesting would land on the game with far better reception than the ones you’ve outlined for implementation in season of opulence. I’m happy to see the community being continually updated on this and other situations involving the game and where it’s going. Hopefully through feedback and tweaks we can get to a place where the dev team and community are on the same page and the end product shows it.

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