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4/10/2019 10:42:24 PM
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Bouties to grind for cores is the opposite of what this problem needs. As a rule, I ignore things in this game that are pointless grind activities. Destiny 2 is my primary time sink game and I spend my time raiding with my clan, crushing dreams in gambit, or pretending I'm good at PvP in crucible. I have fun in these activities, and if it's a bum night in one activity then I switch to something else. I ask that you consider either: 1. Make cores drop much more frequently and in greater volume from activities players are already playing (these are the activities that keep players active because they are enjoyable, so incentivize them). 2. Remove cores from typical armor/weapon infusion. Reserve for unique items or just for masterworking gear instead of for infusion. I love Destiny 2 and plan to continue as an active player for a very long time to come, but please consider abolishing policies and in-game practices such as this with the economy that create what some call "artificial grind" and focus on giving us more incentives for playing the activities your data can show that we already love to play.
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  • I'd say treat them like motes of light from D1. How we aquire them, the amounts and the application.

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  • I agree, I don't get to play for long periods of time very often, so the time I do spend on destiny is doing fun stuff. Not grinding. It leaves a lot of casual players playing catch-up and eventually giving up and playing a different game.

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  • Edited by Necrogen: 4/11/2019 2:26:21 PM
    But that's how grinding games [i]are[/i]. You can't change that. Check it bruh. I'm only level 18 in Division 2. I got SO many people I know at 30. Is it ubisofts fault? No. Is it the game design? No. [i]it's mine[/i]. [i][b][u]I need to put time in.[/u][/b][/i] That is what you need to realize.

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  • Time put in is definitely a needed, but adding menial bounties in addition to the other primary grind activities is overly burdensome to virtually everyone except no-lifers. I consider myself on the hardcore end of casual (I play several hours almost every evening but have a day job) and I struggle to keep cores in my inventory. The impact on players such as SidewayzRaptorz who have significantly less time but want to play the game because it is enjoyable shouldnt be shunted towards unenjoyable side tasks, which, as he stated, can push an engaged player away. Your other comment about changing them to be similar to Mote of Light economy in D1 would be welcome as there was a general stream of motes into your inventory simply from leveling up. All play styles and activities rewarded them. A player like SidewayzRaptorz could put the time in that he had available and make proportionate progress while playing the activities that he enjoys.

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  • They don't want us playing what we enjoy apparently.

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  • Yea, they're secretly hiding in their goblin caves talking in goblin about making [i]your life miserable.[/i] grow up man.

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  • Gosh, look at you. Internet warrior 101 paying off for you huh?

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  • Edited by Necrogen: 4/12/2019 4:14:31 AM
    All because I tell dramatic people to grow up? Man, doesn't take much does it? That guy is infuriated! Hey dude calm down. Wow that guy is a d1ck! [i]grow up[/i]

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  • It seems to me you're the one bent out of shape over one random person on the internet's comment to another random person who isn't you. Maybe you should take your own advice, champ because you're the only one being a child here.

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  • Actually I'm reflecting you and mocking you. You're just trying to win points here. [i]nice try[/i]

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  • I agree. Cores shouldn’t be so scarce to the point where players have to exploit the game to get cores. There needs to be a balance. Either that or they should just remove them from infusion at the least.

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  • That NashDaddy dude is a douche

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  • This man speaks the truth! This nachodaddy needs to just git gud.

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  • Lmao

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  • Hahaha shut up brother gonna boot you from the clan

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