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4/10/2019 11:14:53 PM
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Spider gives them out like candy Year's worth of shard farming does that for you
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  • [yes, but that’s something many people might not want to bother with. So why not remove planetary recourses from infusion as well? Seeing as trips to spider become real tedious real fast.]

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  • To core grind spider: Farm ghost bits (public events) Buy bounties Do mundane task. Get core Mat. farm Spider: Go to Spider Find desired material press A/X/M1 Get 5 Mat.

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  • [you just proved my point, spider is a tedious guy to visit who doesn’t truly reward any player who goes out to him.]

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  • Edited by TJ_Dot: 4/10/2019 11:54:26 PM
    To spend 5 minutes on stocking up materials isn't even near as tedious as spending over an hour and a half to get 7 cores. That's why I compared them.

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  • [how do you spend over an hour getting cores? What are you doing, not dismantling masterworked gear you don’t want? If ou just play the game to do stuff you’ll get cores naturally. The spider bounties are only tedious because you have to jump to different planets for all of them. The lost sector bounties take less than 10 minutes and his weekly might take a half hour at most. It’s tedious, nothing more nothing less.]

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  • Public events and HVT waiting can take a while

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  • [than do other stuff while waiting. You know, like lost sector bounties and dismantling that masterworked gear you hate with a burning passion. There’s a lot of that in this game for you guys right? Another solution is leave me as one of the guys to change the bigger issues than cores to make the game more appealing after you leave so you might have a decent reason to come back.]

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  • Ok let me just do a lost sector on earth, while waiting for an HVT on Mars, and a Public event on the Tangled shore. No way to actually track those, but whatever I guess. Stupid loops are fine I suppose.

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  • [or you could go with the second option I provided which gives you a chance to help with any burnout from this game.]

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  • My core capacity has grown as I chose to use them less. Defeats the purpose of having them and doesn't change my point. I'm not out to get more cores, I want the cores I do use to actually be worth a damn.

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  • [Which they are, sort of. What do you want them to be required for every menial task like how glimmer is? Want a bounty, well that’s gonna cost you a core. Want a mod, another core buddy. I’m assuming you don’t want that, but how would they be worth a damn to you. Tell me how you think they could be made to be worthwhile.]

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  • Masterworks. (and probably make them better, armor sucks kinda) As well as other suggestions I've seen: Enhance armor perks re-rolls Re-rolls of masterworks. More random things we can come up with. Beef up sparrows: Unlock basic QoL perks by this point. Increase speed on those behind for some dumb reason. More health. The options are there, but it has to be within reason and not in anyone's way.

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  • [that all makes sense. But I’d also like it in infusion for the simple matter of the nature of free choice. For a choice to be free each option has to have consequences, good and bad. For infusion as it is now, the choices (with consequences) are as follows: A: infuse now for stronger gear but less cores in the long term Or B: infuse later and have more core but I have to wait to get stronger See the “meaningful” choice now? I personally don’t like Bungie’s wording as all real choices are meaningful, this one is just a thoughtful choice.]

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  • Without cores: "Do I infuse 1 number at a time, blow all of my glimmer, shards and materials?" OR "Do I Infuse efficiently and bring everything else up once I'm max?". Don't even need cores in the equation.

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  • [all of that can be rounded up relatively easily. Besides, both those choices have the same outcome, you’re stronger and slightly lower on easy to get recourses. Cores add actual consequence to the choice. But you already knew that. Which is why we’re here. People like you, whether high or low in cores, not liking that a certain choice finally has a meaningful consequence.]

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  • Infusion isn't some high stakes choice that needs some high stakes consequence

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  • [you don’t get it. Every single choice you have made and will make has a consequence, it doesn’t even need to be high-stakes. It can be something as simple and passed over a choosing what socks to wear. Or it can be what you decide to make for lunch. It could even be how you react to every person throughout your day. Infusion may not be a high-steaks choice, but it is a choice, and choices have consequences. The consequence for me continuing to try and tell you this is possibly dragging on this conversation longer than it needs to. Your choice to even claim that cores aren’t created my our little conversation to begin with, where as if you kept your mouth shut we could both be going about our evenings by now. Do you understand what I’m saying yet?]

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  • Ahhhh... the slippery slope argument. [quote]They act like without cores all the activities in the game will suddenly become more entertaining when really there won’t be a reason to actually play other than for collections.[/quote] In point of fact, D1 had simple infusion for roughly half it's lifetime and people played the heck out of it BECAUSE they could hunt their god rolls, play with new load outs, finish their Tier 12 armors (which we don't have in D2), and more. [i]People like this game[/i]. I could not disagree with you more that "there won't be a point to play without cores", and am actually a bit taken aback that someone is trying to forward that argument. As a day 1, D1 player I'm actually a bit shocked. This game is at its best without EMPTY grind. Give people MEANINGFUL grind and you'll have player engagement. Give people empty chores that otherwise preclude them from using their gear, and you have the majorly unhappy and dwindling playerbase we have now.

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  • [like any grind in this franchise was meaningful. Sure you can get your god roll, for what? So it can get nerfed in a month so it’s useless? You could’ve grinded for gjallerhorn in year one of D1, which was cool and all, but it was basically handed to everyone in year three making the original useless, along with all the nerfs it got anyways. And what reason could there really be to play prison of elders over and over and over a-goddamn-gain other than you might get a good roll on the shitty looking armor? It’s a goddamn looter shooter, not a -blam!-ing rpg, it is going to be grindy and at times the grind will seem more tedious than trying to kill that one immortal bastard down the road from you. All the grinds in this franchise lack meaning, enhancement cores are the closest thing to a grind with meaning as you actually need to think about ho you use them either before or once you get them, while everything else you get and decide what to do with it when you want to. Cores are less of an issue the more you think about it and really a way to make people actually think about how they choose to play, which appears to be what people are getting their panties in a twist about. Also, don’t bring up the day one of D1 veteran bullshit, that doesn’t give your opinion more or less value, it just makes you look like a jackass. Mind you this is coming from someone who has the same amount of time with this franchise as you.]

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  • [quote]Also, don’t bring up the day one of D1 veteran bullshit, that doesn’t give your opinion more or less value, it just makes you look like a jackass.[/quote] Bahhhahahahahahaha! If you say so, pal. I didn't say it gives my opinion 'any more or less value', because you're right; it doesn't. What it DOES give my opinion is extra context over, say, someone who started the franchise with D2 or with Forsaken, because I know that Infusion worked perfectly before they added bullshit cores. I cannot say that I have EVER infused a weapon up and said, "You know? This really needs to be [i]less[/i] convenient." That's all that adding Cores did. Not "added meaning or impact" :::jerkoff motion:::, not "made things harder", just added inconvenience and, maybe, gave hardcores a little something extra to lord over casual players. That's IT. [quote][like any grind in this franchise was meaningful. Sure you can get your god roll, for what? So it can get nerfed in a month so it’s useless? You could’ve grinded for gjallerhorn in year one of D1, which was cool and all, but it was basically handed to everyone in year three making the original useless, along with all the nerfs it got anyways. And what reason could there really be to play prison of elders over and over and over a-goddamn-gain other than you might get a good roll on the shitty looking armor? It’s a goddamn looter shooter, not a -blam!-ing rpg,[/quote] [quote][like any grind in this franchise was meaningful. Sure you can get your god roll, for what? So it can get nerfed in a month so it’s useless? You could’ve grinded for gjallerhorn in year one of D1, which was cool and all, but it was basically handed to everyone in year three making the original useless, along with all the nerfs it got anyways. And what reason could there really be to play prison of elders over and over and over a-goddamn-gain other than you might get a good roll on the shitty looking armor? It’s a goddamn looter shooter, not a -blam!-ing rpg...][/quote] Sure. That's happened to me more times that I can count. I usually get drops after they've been nerfed, but I've been on the receiving end of the nerf stick a bunch of times, too. I grinded my ass off for the perfect (to me) Hopscotch Pilgrim. It landed, and I loved it. Then Bungie nerfed it so hard they changed the class of pulse rifle it was. :::shrugs::: Them's the breaks. I still loved it. In fact, it's still equipped on my D1 Warlock. Bungie is going to nerf gear, that doesn't mean keeping it current with Cores should be a pain in the ass. And I could seriously give a sh*t less if a few pieces are "given away" (like Thunderlord, for example); that's a hardcore hang up. I don't care what anyone else has. In fact, I'd prefer other players have access to the gear they want and a streamlined path to keep it current, because [u]that helps me.[/u] If I get matchmade with other people in Reckoning or Iron Banner or Gambit or any other light level enabled activity, I want them kitted out comfortably and high level. I don't want to be the only one with a preferred loadout while they're stuck with a pair of sidearms to compete so Chad Hardcore can keep his pride over the shit he "worked for". This is a game. Anyone who attaches a sense of pride or self worth to their gear in Destiny should really re-examine their life choices. Inb4 "Oh, so you want [i]everything[/i] given away?" Didn't say that, don't misconstrue it. There have always been paths to gear in this game; quests, bounties, raid drops, Xur, random drops, Pinnacle Weapons. You want it? Go get it. Here's the path, get to work. However, once you earn it, I want you to be able to keep it current without blowing a bunch of hours grinding for Cores because Chad Hardcore needs to feel better about himself. There's enough grind in this game, not to mention layers of RNG. Cores in Infusion needs to go.

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  • Edited by NomadEnigma4154: 4/11/2019 4:06:14 PM
    [quote][quote]Also, don’t bring up the day one of D1 veteran bullshit, that doesn’t give your opinion more or less value, it just makes you look like a jackass.[/quote] Bahhhahahahahahaha! If you say so, pal. I didn't say it gives my opinion 'any more or less value', because you're right; it doesn't. What it DOES give my opinion is extra context over, say, someone who started the franchise with D2 or with Forsaken, because I know that Infusion worked perfectly before they added bullshit cores. I cannot say that I have EVER infused a weapon up and said, "You know? This really needs to be [i]less[/i] convenient." That's all that adding Cores did. Not "added meaning or impact" :::jerkoff motion:::, not "made things harder", just added inconvenience and, maybe, gave hardcores a little something extra to lord over casual players. That's IT. [/quote] [Sorry for misunderstanding, I only assumed that you were using it in the ways others had used it. Also, infusion hasn’t worked perfectly since they implemented it on taken king. Seriously, there wasn’t a day where I didn’t see posts asking for world recourses to drop in larger amounts or for us to get ten motes of light every level up after forty instead of one. Things that basically carried over to D2. How inconvenient something might be is relative to the person as well.] [quote] [quote][like any grind in this franchise was meaningful. Sure you can get your god roll, for what? So it can get nerfed in a month so it’s useless? You could’ve grinded for gjallerhorn in year one of D1, which was cool and all, but it was basically handed to everyone in year three making the original useless, along with all the nerfs it got anyways. And what reason could there really be to play prison of elders over and over and over a-goddamn-gain other than you might get a good roll on the shitty looking armor? It’s a goddamn looter shooter, not a -blam!-ing rpg...][/quote] Sure. That's happened to me more times that I can count. I usually get drops after they've been nerfed, but I've been on the receiving end of the nerf stick a bunch of times, too. I grinded my ass off for the perfect (to me) Hopscotch Pilgrim. It landed, and I loved it. Then Bungie nerfed it so hard they changed the class of pulse rifle it was. :::shrugs::: Them's the breaks. I still loved it. In fact, it's still equipped on my D1 Warlock. Bungie is going to nerf gear, that doesn't mean keeping it current with Cores should be a pain in the ass. And I could seriously give a sh*t less if a few pieces are "given away" (like Thunderlord, for example); that's a hardcore hang up. I don't care what anyone else has. In fact, I'd prefer other players have access to the gear they want and a streamlined path to keep it current, because [u]that helps me.[/u] If I get matchmade with other people in Reckoning or Iron Banner or Gambit or any other light level enabled activity, I want them kitted out comfortably and high level. I don't want to be the only one with a preferred loadout while they're stuck with a pair of sidearms to compete so Chad Hardcore can keep his pride over the shit he "worked for". This is a game. Anyone who attaches a sense of pride or self worth to their gear in Destiny should really re-examine their life choices. [/quote] [Great, you know both ends. You even stuck to your gun after it got nerfed over bullshit. Good on you. On the “Chad Hardcore” you mentioned, not every guy who wants cores is like that. Sure, some are like that, but we can all agree that if they have pride for working on something that doesn’t reward them physically they’re assholes to begin with who also probably have self esteem issues. The reasons I want cores to stay (although I wouldn’t mind if the core cost for everything using cores was suddenly halved) is that I like having to think about the possible consequences of the choice and it reminds people that not everything is going to be a walk in the park.] [quote]Inb4 "Oh, so you want [i]everything[/i] given away?" Didn't say that, don't misconstrue it. There have always been paths to gear in this game; quests, bounties, raid drops, Xur, random drops, Pinnacle Weapons. You want it? Go get it. Here's the path, get to work. However, once you earn it, I want you to be able to keep it current without blowing a bunch of hours grinding for Cores because Chad Hardcore needs to feel better about himself. [/quote] [that comment I made was mostly sarcasm/satire. I’m very well aware of all of what you mentioned. Again, if you’ve met a “Chad Hardcore” I apologize and will repeat my previous statement that those guys have self-esteem issues.] [quote]There's enough grind in this game, not to mention layers of RNG. Cores in Infusion needs to go.[/quote] [Enough grind? Let’s see, the three crucible pinnacle weapons, the two vanguard pinnacle weapons, the two gambit pinnacle weapons, nightfall specific drops, some of the forsaken exotics with either low drops or unmarked quests, 2 raid exotics, the whisper, and cores. Those are the only things in the entirety of the sandbox (why did I waste the time doing the math?), most of which can be acquired by dicking around in-game. Also, as I mentioned before this is a looter-shooter and looter-shooters have RNG. Just be glad destiny’s is better than anthems which was increased by a “glitch,” lowered with a patch, and raised back to half of what it was with the “glitch,” which was still apparently half of Destiny’s. The grind for cores is going to be slightly lowered next season with the daily and weekly bounties which reset daily and weekly respectively. Sure, weeklies should drop more cores than one, but overall by doing the new gunsmith bounties the number of cores you get a week will increase from what it is now. Just saying. Other than what I picked apart and commented on, nice argument.]

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  • I will admit straight up that most people who I've run into who are fighting for Cores to stay fall into the "Chad Hardcore" category. I saw one guy yesterday on these boards who was [b]pissed[/b] about the Pinnacle Weapon glitch because "casuals got in an hour what he worked so hard for". He also said "there was no longer a reason for Enhancement Cores and they should be removed" exactly because people glitched their way to catch up to his "hard work". It was sad. If I painted you with that same brush, I'll respectfully walk it back. [quote]Enough grind?[/quote] You hit most of the big chases in this game, but I would respectfully disagree with "getting most of them by dicking around in-game". I've seen people complain about running 50, 60, 70+ nightfalls for a specific weapon that has still not dropped for them, same with Escalation Protocol, same with 1,000 Voices. That's no small feat. Same with Title Chasers. Hunting a ghost shell to top off their accomplishment and not being able to get it. That is the very soul of the grind, in my opinion anyway. Working your butt off to complete your in-game goals. And let me use myself as an example; I've knocked out the PVE Pinnacles for this season, and now I'm beginning the chase for Luna's Howl and Recluse. However, I'm no PVP god by any stretch. That's going to be *rough* for me, and will undoubtedly be a game of gain ground/lose ground until I finally get there (if I ever do). That's a grind; playing game after game of comp until I ultimately reach my goal. Buying Simulation Seeds from Spider to take to Vance to turn into gear that I hope is masterworked to break down into Cores is not a grind; it's tedious chores. Yeah, I occasionally do Spider's bounties (if I have the ghost fragments, otherwise I'd need to grind those up first), or Scrappers when they drop (providing they're not PVP) or occasionally get lucky when one pops out of gear that I break down, but the Spider farm is the most efficient way to get cores. If that adds any enrichment to your gameplay experience than good on you, sir. For me it's an hour of pressing a button while listening to a podcast, definitely not the space magic soaked looter shooter I signed up for. I respect that we're on the two opposing sides on this issue, and that's fine. We all don't need to agree on everything, and if you receive some value in having this rare currency in Infusion than I can respectfully disagree without diminishing your opinion. I just prefer to spend my hours playing hunting for gear plus good rolls on weapons and armor (and not for things like my recent Oathkeeper exotic armor that dropped without a single bow perk. I mean, seriously?) along with the multiple currencies I will need to keep them usable. Cores, for me, is a bridge too far and they reduce the fun. I'd settle for your suggestion about halving the cost, but the game could only improve by their removal from Infusion altogether in my opinion.

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  • [I will respect your opinion, and clarify a point I made. When I said “you can get them by sucking around in-game,” I was referring to cores/infusion materials in general, not the actually grindy items I had previously mentioned. My actual point there will be furthered next season as the gunsmith bounty objectives will probably be (for the dailies): -clear (lost sector name) and collect the chest at the end. -complete a gambit match -complete (insert a number 0-5) rounds of crucible) Complete (objective) in crucible -complete a strike and loot the final chest -complete (objective) while in strikes -complete a patrol on (destination) -complete a public event and loot the chest -complete a heroic public event and loot the chest -complete (specific public/heroic event) and loot the chest The weeklies will probably be a bit harder, so things like: -complete (objective) on (destination) in (2-3 areas on destination) without fast traveling -complete a public event on (destination) while wearing (destination) armor set -complete (task) in crucible (x amount of times) without dying -make 2 public events heroic in a row without leaving the planet you trigger the first one I guess my point here is that the gunsmith bounties will be the same or slightly harder than scrapper bounties than you can get more consistently as the refresh on a daily/weekly basis, so if you don’t like on of the objectives you can wait a day/week for a better one. That’s how I think it’ll work in all likelihood anyways. I also forgive you for your accidental throwing me in with “Chad Nolife Hardcore.”] [spoiler][I only added to the name you gave as I feel it is more accurate for those guys.][/spoiler]

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  • I see what you're doing

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  • And it doesn't work.

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