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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • I appreciate the update, and I do not envy you or Cozmo when you have to pass on information on these sensitive issues, but I think it is pretty clear where the community stands on this issue. I am guessing you already know the feedback you will be reading tomorrow. Basically, the problem is that you are treating infusion as an “impactful” decision when the vast majority of the community doesn’t agree with this position. Infusion is a necessary part of the game that players use on a regular basis. We want to be able to use the gear we want without taking a hit on power level or taking a hit on rare materials. In my opinion, one of the problems with cores being used for infusion is that I almost never masterwork gear. Masterwork cores were originally introduced as an end game material for an end game action - a reward for additional playtime. Infusion is not an end game action, but masterworking is. In year 2, I have never masterworked armor, and I have only masterworked 2 or 3 guns, and I play the game more than most. As it is now, I only upgrade a handful of weapons and a couple armor sets. Otherwise, I just hold on to cores for beginning-of-season infusion. It’s kind of ridiculous. I play the game a lot, but end up leaving most of my gear in my vault and under-leveled, and don’t even use one of the biggest end game mechanics – masterworking. The economy is somewhat dysfunctional for a player that plays the game a lot, and basically non-functional for people that do not play as frequently. Cores should be returned to their original purpose – masterworking – to allow players that play the game a lot to get a reward for their time investment. Take cores out of infusion, so all players can use the gear they want, not the gear the game forces them to because of RNG that gives them a poorly-rolled sidearm just in time for their first raid attempt. For now, the most frustrating part is not knowing when or if things will get better. The stubbornness on removing cores from infusion is just confusing. Even these gunsmith bounties won’t arrive until Season of Opulence in June. It is frustrating to have to wait until June for something that will probably fall well short of solving the problem.

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