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Edited by A_dmg04: 4/10/2019 8:28:14 PM
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Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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  • Bouties to grind for cores is the opposite of what this problem needs. As a rule, I ignore things in this game that are pointless grind activities. Destiny 2 is my primary time sink game and I spend my time raiding with my clan, crushing dreams in gambit, or pretending I'm good at PvP in crucible. I have fun in these activities, and if it's a bum night in one activity then I switch to something else. I ask that you consider either: 1. Make cores drop much more frequently and in greater volume from activities players are already playing (these are the activities that keep players active because they are enjoyable, so incentivize them). 2. Remove cores from typical armor/weapon infusion. Reserve for unique items or just for masterworking gear instead of for infusion. I love Destiny 2 and plan to continue as an active player for a very long time to come, but please consider abolishing policies and in-game practices such as this with the economy that create what some call "artificial grind" and focus on giving us more incentives for playing the activities your data can show that we already love to play.

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